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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-codestar/include/aws/codestar/model/UpdateTeamMemberRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/codestar/CodeStar_EXPORTS.h>
#include <aws/codestar/CodeStarRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace CodeStar
{
namespace Model
{
/**
*/
class AWS_CODESTAR_API UpdateTeamMemberRequest : public CodeStarRequest
{
public:
UpdateTeamMemberRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdateTeamMember"; }
Aws::String SerializePayload() const override;
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
/**
* <p>The ID of the project.</p>
*/
inline const Aws::String& GetProjectId() const{ return m_projectId; }
/**
* <p>The ID of the project.</p>
*/
inline bool ProjectIdHasBeenSet() const { return m_projectIdHasBeenSet; }
/**
* <p>The ID of the project.</p>
*/
inline void SetProjectId(const Aws::String& value) { m_projectIdHasBeenSet = true; m_projectId = value; }
/**
* <p>The ID of the project.</p>
*/
inline void SetProjectId(Aws::String&& value) { m_projectIdHasBeenSet = true; m_projectId = std::move(value); }
/**
* <p>The ID of the project.</p>
*/
inline void SetProjectId(const char* value) { m_projectIdHasBeenSet = true; m_projectId.assign(value); }
/**
* <p>The ID of the project.</p>
*/
inline UpdateTeamMemberRequest& WithProjectId(const Aws::String& value) { SetProjectId(value); return *this;}
/**
* <p>The ID of the project.</p>
*/
inline UpdateTeamMemberRequest& WithProjectId(Aws::String&& value) { SetProjectId(std::move(value)); return *this;}
/**
* <p>The ID of the project.</p>
*/
inline UpdateTeamMemberRequest& WithProjectId(const char* value) { SetProjectId(value); return *this;}
/**
* <p>The Amazon Resource Name (ARN) of the user for whom you want to change team
* membership attributes.</p>
*/
inline const Aws::String& GetUserArn() const{ return m_userArn; }
/**
* <p>The Amazon Resource Name (ARN) of the user for whom you want to change team
* membership attributes.</p>
*/
inline bool UserArnHasBeenSet() const { return m_userArnHasBeenSet; }
/**
* <p>The Amazon Resource Name (ARN) of the user for whom you want to change team
* membership attributes.</p>
*/
inline void SetUserArn(const Aws::String& value) { m_userArnHasBeenSet = true; m_userArn = value; }
/**
* <p>The Amazon Resource Name (ARN) of the user for whom you want to change team
* membership attributes.</p>
*/
inline void SetUserArn(Aws::String&& value) { m_userArnHasBeenSet = true; m_userArn = std::move(value); }
/**
* <p>The Amazon Resource Name (ARN) of the user for whom you want to change team
* membership attributes.</p>
*/
inline void SetUserArn(const char* value) { m_userArnHasBeenSet = true; m_userArn.assign(value); }
/**
* <p>The Amazon Resource Name (ARN) of the user for whom you want to change team
* membership attributes.</p>
*/
inline UpdateTeamMemberRequest& WithUserArn(const Aws::String& value) { SetUserArn(value); return *this;}
/**
* <p>The Amazon Resource Name (ARN) of the user for whom you want to change team
* membership attributes.</p>
*/
inline UpdateTeamMemberRequest& WithUserArn(Aws::String&& value) { SetUserArn(std::move(value)); return *this;}
/**
* <p>The Amazon Resource Name (ARN) of the user for whom you want to change team
* membership attributes.</p>
*/
inline UpdateTeamMemberRequest& WithUserArn(const char* value) { SetUserArn(value); return *this;}
/**
* <p>The role assigned to the user in the project. Project roles have different
* levels of access. For more information, see <a
* href="http://docs.aws.amazon.com/codestar/latest/userguide/working-with-teams.html">Working
* with Teams</a> in the <i>AWS CodeStar User Guide</i>.</p>
*/
inline const Aws::String& GetProjectRole() const{ return m_projectRole; }
/**
* <p>The role assigned to the user in the project. Project roles have different
* levels of access. For more information, see <a
* href="http://docs.aws.amazon.com/codestar/latest/userguide/working-with-teams.html">Working
* with Teams</a> in the <i>AWS CodeStar User Guide</i>.</p>
*/
inline bool ProjectRoleHasBeenSet() const { return m_projectRoleHasBeenSet; }
/**
* <p>The role assigned to the user in the project. Project roles have different
* levels of access. For more information, see <a
* href="http://docs.aws.amazon.com/codestar/latest/userguide/working-with-teams.html">Working
* with Teams</a> in the <i>AWS CodeStar User Guide</i>.</p>
*/
inline void SetProjectRole(const Aws::String& value) { m_projectRoleHasBeenSet = true; m_projectRole = value; }
/**
* <p>The role assigned to the user in the project. Project roles have different
* levels of access. For more information, see <a
* href="http://docs.aws.amazon.com/codestar/latest/userguide/working-with-teams.html">Working
* with Teams</a> in the <i>AWS CodeStar User Guide</i>.</p>
*/
inline void SetProjectRole(Aws::String&& value) { m_projectRoleHasBeenSet = true; m_projectRole = std::move(value); }
/**
* <p>The role assigned to the user in the project. Project roles have different
* levels of access. For more information, see <a
* href="http://docs.aws.amazon.com/codestar/latest/userguide/working-with-teams.html">Working
* with Teams</a> in the <i>AWS CodeStar User Guide</i>.</p>
*/
inline void SetProjectRole(const char* value) { m_projectRoleHasBeenSet = true; m_projectRole.assign(value); }
/**
* <p>The role assigned to the user in the project. Project roles have different
* levels of access. For more information, see <a
* href="http://docs.aws.amazon.com/codestar/latest/userguide/working-with-teams.html">Working
* with Teams</a> in the <i>AWS CodeStar User Guide</i>.</p>
*/
inline UpdateTeamMemberRequest& WithProjectRole(const Aws::String& value) { SetProjectRole(value); return *this;}
/**
* <p>The role assigned to the user in the project. Project roles have different
* levels of access. For more information, see <a
* href="http://docs.aws.amazon.com/codestar/latest/userguide/working-with-teams.html">Working
* with Teams</a> in the <i>AWS CodeStar User Guide</i>.</p>
*/
inline UpdateTeamMemberRequest& WithProjectRole(Aws::String&& value) { SetProjectRole(std::move(value)); return *this;}
/**
* <p>The role assigned to the user in the project. Project roles have different
* levels of access. For more information, see <a
* href="http://docs.aws.amazon.com/codestar/latest/userguide/working-with-teams.html">Working
* with Teams</a> in the <i>AWS CodeStar User Guide</i>.</p>
*/
inline UpdateTeamMemberRequest& WithProjectRole(const char* value) { SetProjectRole(value); return *this;}
/**
* <p>Whether a team member is allowed to remotely access project resources using
* the SSH public key associated with the user's profile. Even if this is set to
* True, the user must associate a public key with their profile before the user
* can access resources.</p>
*/
inline bool GetRemoteAccessAllowed() const{ return m_remoteAccessAllowed; }
/**
* <p>Whether a team member is allowed to remotely access project resources using
* the SSH public key associated with the user's profile. Even if this is set to
* True, the user must associate a public key with their profile before the user
* can access resources.</p>
*/
inline bool RemoteAccessAllowedHasBeenSet() const { return m_remoteAccessAllowedHasBeenSet; }
/**
* <p>Whether a team member is allowed to remotely access project resources using
* the SSH public key associated with the user's profile. Even if this is set to
* True, the user must associate a public key with their profile before the user
* can access resources.</p>
*/
inline void SetRemoteAccessAllowed(bool value) { m_remoteAccessAllowedHasBeenSet = true; m_remoteAccessAllowed = value; }
/**
* <p>Whether a team member is allowed to remotely access project resources using
* the SSH public key associated with the user's profile. Even if this is set to
* True, the user must associate a public key with their profile before the user
* can access resources.</p>
*/
inline UpdateTeamMemberRequest& WithRemoteAccessAllowed(bool value) { SetRemoteAccessAllowed(value); return *this;}
private:
Aws::String m_projectId;
bool m_projectIdHasBeenSet;
Aws::String m_userArn;
bool m_userArnHasBeenSet;
Aws::String m_projectRole;
bool m_projectRoleHasBeenSet;
bool m_remoteAccessAllowed;
bool m_remoteAccessAllowedHasBeenSet;
};
} // namespace Model
} // namespace CodeStar
} // namespace Aws