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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-batch/include/aws/batch/model/JobDetail.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/batch/Batch_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/batch/model/JobStatus.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/batch/model/RetryStrategy.h>
#include <aws/core/utils/memory/stl/AWSMap.h>
#include <aws/batch/model/ContainerDetail.h>
#include <aws/batch/model/NodeDetails.h>
#include <aws/batch/model/NodeProperties.h>
#include <aws/batch/model/ArrayPropertiesDetail.h>
#include <aws/batch/model/JobTimeout.h>
#include <aws/batch/model/AttemptDetail.h>
#include <aws/batch/model/JobDependency.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Batch
{
namespace Model
{
/**
* <p>An object representing an AWS Batch job.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/batch-2016-08-10/JobDetail">AWS API
* Reference</a></p>
*/
class AWS_BATCH_API JobDetail
{
public:
JobDetail();
JobDetail(Aws::Utils::Json::JsonView jsonValue);
JobDetail& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The name of the job.</p>
*/
inline const Aws::String& GetJobName() const{ return m_jobName; }
/**
* <p>The name of the job.</p>
*/
inline bool JobNameHasBeenSet() const { return m_jobNameHasBeenSet; }
/**
* <p>The name of the job.</p>
*/
inline void SetJobName(const Aws::String& value) { m_jobNameHasBeenSet = true; m_jobName = value; }
/**
* <p>The name of the job.</p>
*/
inline void SetJobName(Aws::String&& value) { m_jobNameHasBeenSet = true; m_jobName = std::move(value); }
/**
* <p>The name of the job.</p>
*/
inline void SetJobName(const char* value) { m_jobNameHasBeenSet = true; m_jobName.assign(value); }
/**
* <p>The name of the job.</p>
*/
inline JobDetail& WithJobName(const Aws::String& value) { SetJobName(value); return *this;}
/**
* <p>The name of the job.</p>
*/
inline JobDetail& WithJobName(Aws::String&& value) { SetJobName(std::move(value)); return *this;}
/**
* <p>The name of the job.</p>
*/
inline JobDetail& WithJobName(const char* value) { SetJobName(value); return *this;}
/**
* <p>The ID for the job.</p>
*/
inline const Aws::String& GetJobId() const{ return m_jobId; }
/**
* <p>The ID for the job.</p>
*/
inline bool JobIdHasBeenSet() const { return m_jobIdHasBeenSet; }
/**
* <p>The ID for the job.</p>
*/
inline void SetJobId(const Aws::String& value) { m_jobIdHasBeenSet = true; m_jobId = value; }
/**
* <p>The ID for the job.</p>
*/
inline void SetJobId(Aws::String&& value) { m_jobIdHasBeenSet = true; m_jobId = std::move(value); }
/**
* <p>The ID for the job.</p>
*/
inline void SetJobId(const char* value) { m_jobIdHasBeenSet = true; m_jobId.assign(value); }
/**
* <p>The ID for the job.</p>
*/
inline JobDetail& WithJobId(const Aws::String& value) { SetJobId(value); return *this;}
/**
* <p>The ID for the job.</p>
*/
inline JobDetail& WithJobId(Aws::String&& value) { SetJobId(std::move(value)); return *this;}
/**
* <p>The ID for the job.</p>
*/
inline JobDetail& WithJobId(const char* value) { SetJobId(value); return *this;}
/**
* <p>The Amazon Resource Name (ARN) of the job queue with which the job is
* associated.</p>
*/
inline const Aws::String& GetJobQueue() const{ return m_jobQueue; }
/**
* <p>The Amazon Resource Name (ARN) of the job queue with which the job is
* associated.</p>
*/
inline bool JobQueueHasBeenSet() const { return m_jobQueueHasBeenSet; }
/**
* <p>The Amazon Resource Name (ARN) of the job queue with which the job is
* associated.</p>
*/
inline void SetJobQueue(const Aws::String& value) { m_jobQueueHasBeenSet = true; m_jobQueue = value; }
/**
* <p>The Amazon Resource Name (ARN) of the job queue with which the job is
* associated.</p>
*/
inline void SetJobQueue(Aws::String&& value) { m_jobQueueHasBeenSet = true; m_jobQueue = std::move(value); }
/**
* <p>The Amazon Resource Name (ARN) of the job queue with which the job is
* associated.</p>
*/
inline void SetJobQueue(const char* value) { m_jobQueueHasBeenSet = true; m_jobQueue.assign(value); }
/**
* <p>The Amazon Resource Name (ARN) of the job queue with which the job is
* associated.</p>
*/
inline JobDetail& WithJobQueue(const Aws::String& value) { SetJobQueue(value); return *this;}
/**
* <p>The Amazon Resource Name (ARN) of the job queue with which the job is
* associated.</p>
*/
inline JobDetail& WithJobQueue(Aws::String&& value) { SetJobQueue(std::move(value)); return *this;}
/**
* <p>The Amazon Resource Name (ARN) of the job queue with which the job is
* associated.</p>
*/
inline JobDetail& WithJobQueue(const char* value) { SetJobQueue(value); return *this;}
/**
* <p>The current status for the job.</p> <p>If your jobs do not progress to
* <code>STARTING</code>, see <a
* href="https://docs.aws.amazon.com/batch/latest/userguide/troubleshooting.html#job_stuck_in_runnable">Jobs
* Stuck in RUNNABLE Status</a> in the troubleshooting section of the <i>AWS Batch
* User Guide</i>.</p>
*/
inline const JobStatus& GetStatus() const{ return m_status; }
/**
* <p>The current status for the job.</p> <p>If your jobs do not progress to
* <code>STARTING</code>, see <a
* href="https://docs.aws.amazon.com/batch/latest/userguide/troubleshooting.html#job_stuck_in_runnable">Jobs
* Stuck in RUNNABLE Status</a> in the troubleshooting section of the <i>AWS Batch
* User Guide</i>.</p>
*/
inline bool StatusHasBeenSet() const { return m_statusHasBeenSet; }
/**
* <p>The current status for the job.</p> <p>If your jobs do not progress to
* <code>STARTING</code>, see <a
* href="https://docs.aws.amazon.com/batch/latest/userguide/troubleshooting.html#job_stuck_in_runnable">Jobs
* Stuck in RUNNABLE Status</a> in the troubleshooting section of the <i>AWS Batch
* User Guide</i>.</p>
*/
inline void SetStatus(const JobStatus& value) { m_statusHasBeenSet = true; m_status = value; }
/**
* <p>The current status for the job.</p> <p>If your jobs do not progress to
* <code>STARTING</code>, see <a
* href="https://docs.aws.amazon.com/batch/latest/userguide/troubleshooting.html#job_stuck_in_runnable">Jobs
* Stuck in RUNNABLE Status</a> in the troubleshooting section of the <i>AWS Batch
* User Guide</i>.</p>
*/
inline void SetStatus(JobStatus&& value) { m_statusHasBeenSet = true; m_status = std::move(value); }
/**
* <p>The current status for the job.</p> <p>If your jobs do not progress to
* <code>STARTING</code>, see <a
* href="https://docs.aws.amazon.com/batch/latest/userguide/troubleshooting.html#job_stuck_in_runnable">Jobs
* Stuck in RUNNABLE Status</a> in the troubleshooting section of the <i>AWS Batch
* User Guide</i>.</p>
*/
inline JobDetail& WithStatus(const JobStatus& value) { SetStatus(value); return *this;}
/**
* <p>The current status for the job.</p> <p>If your jobs do not progress to
* <code>STARTING</code>, see <a
* href="https://docs.aws.amazon.com/batch/latest/userguide/troubleshooting.html#job_stuck_in_runnable">Jobs
* Stuck in RUNNABLE Status</a> in the troubleshooting section of the <i>AWS Batch
* User Guide</i>.</p>
*/
inline JobDetail& WithStatus(JobStatus&& value) { SetStatus(std::move(value)); return *this;}
/**
* <p>A list of job attempts associated with this job.</p>
*/
inline const Aws::Vector<AttemptDetail>& GetAttempts() const{ return m_attempts; }
/**
* <p>A list of job attempts associated with this job.</p>
*/
inline bool AttemptsHasBeenSet() const { return m_attemptsHasBeenSet; }
/**
* <p>A list of job attempts associated with this job.</p>
*/
inline void SetAttempts(const Aws::Vector<AttemptDetail>& value) { m_attemptsHasBeenSet = true; m_attempts = value; }
/**
* <p>A list of job attempts associated with this job.</p>
*/
inline void SetAttempts(Aws::Vector<AttemptDetail>&& value) { m_attemptsHasBeenSet = true; m_attempts = std::move(value); }
/**
* <p>A list of job attempts associated with this job.</p>
*/
inline JobDetail& WithAttempts(const Aws::Vector<AttemptDetail>& value) { SetAttempts(value); return *this;}
/**
* <p>A list of job attempts associated with this job.</p>
*/
inline JobDetail& WithAttempts(Aws::Vector<AttemptDetail>&& value) { SetAttempts(std::move(value)); return *this;}
/**
* <p>A list of job attempts associated with this job.</p>
*/
inline JobDetail& AddAttempts(const AttemptDetail& value) { m_attemptsHasBeenSet = true; m_attempts.push_back(value); return *this; }
/**
* <p>A list of job attempts associated with this job.</p>
*/
inline JobDetail& AddAttempts(AttemptDetail&& value) { m_attemptsHasBeenSet = true; m_attempts.push_back(std::move(value)); return *this; }
/**
* <p>A short, human-readable string to provide additional details about the
* current status of the job.</p>
*/
inline const Aws::String& GetStatusReason() const{ return m_statusReason; }
/**
* <p>A short, human-readable string to provide additional details about the
* current status of the job.</p>
*/
inline bool StatusReasonHasBeenSet() const { return m_statusReasonHasBeenSet; }
/**
* <p>A short, human-readable string to provide additional details about the
* current status of the job.</p>
*/
inline void SetStatusReason(const Aws::String& value) { m_statusReasonHasBeenSet = true; m_statusReason = value; }
/**
* <p>A short, human-readable string to provide additional details about the
* current status of the job.</p>
*/
inline void SetStatusReason(Aws::String&& value) { m_statusReasonHasBeenSet = true; m_statusReason = std::move(value); }
/**
* <p>A short, human-readable string to provide additional details about the
* current status of the job.</p>
*/
inline void SetStatusReason(const char* value) { m_statusReasonHasBeenSet = true; m_statusReason.assign(value); }
/**
* <p>A short, human-readable string to provide additional details about the
* current status of the job.</p>
*/
inline JobDetail& WithStatusReason(const Aws::String& value) { SetStatusReason(value); return *this;}
/**
* <p>A short, human-readable string to provide additional details about the
* current status of the job.</p>
*/
inline JobDetail& WithStatusReason(Aws::String&& value) { SetStatusReason(std::move(value)); return *this;}
/**
* <p>A short, human-readable string to provide additional details about the
* current status of the job.</p>
*/
inline JobDetail& WithStatusReason(const char* value) { SetStatusReason(value); return *this;}
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was
* created. For non-array jobs and parent array jobs, this is when the job entered
* the <code>SUBMITTED</code> state (at the time <a>SubmitJob</a> was called). For
* array child jobs, this is when the child job was spawned by its parent and
* entered the <code>PENDING</code> state.</p>
*/
inline long long GetCreatedAt() const{ return m_createdAt; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was
* created. For non-array jobs and parent array jobs, this is when the job entered
* the <code>SUBMITTED</code> state (at the time <a>SubmitJob</a> was called). For
* array child jobs, this is when the child job was spawned by its parent and
* entered the <code>PENDING</code> state.</p>
*/
inline bool CreatedAtHasBeenSet() const { return m_createdAtHasBeenSet; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was
* created. For non-array jobs and parent array jobs, this is when the job entered
* the <code>SUBMITTED</code> state (at the time <a>SubmitJob</a> was called). For
* array child jobs, this is when the child job was spawned by its parent and
* entered the <code>PENDING</code> state.</p>
*/
inline void SetCreatedAt(long long value) { m_createdAtHasBeenSet = true; m_createdAt = value; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was
* created. For non-array jobs and parent array jobs, this is when the job entered
* the <code>SUBMITTED</code> state (at the time <a>SubmitJob</a> was called). For
* array child jobs, this is when the child job was spawned by its parent and
* entered the <code>PENDING</code> state.</p>
*/
inline JobDetail& WithCreatedAt(long long value) { SetCreatedAt(value); return *this;}
/**
* <p>The retry strategy to use for this job if an attempt fails.</p>
*/
inline const RetryStrategy& GetRetryStrategy() const{ return m_retryStrategy; }
/**
* <p>The retry strategy to use for this job if an attempt fails.</p>
*/
inline bool RetryStrategyHasBeenSet() const { return m_retryStrategyHasBeenSet; }
/**
* <p>The retry strategy to use for this job if an attempt fails.</p>
*/
inline void SetRetryStrategy(const RetryStrategy& value) { m_retryStrategyHasBeenSet = true; m_retryStrategy = value; }
/**
* <p>The retry strategy to use for this job if an attempt fails.</p>
*/
inline void SetRetryStrategy(RetryStrategy&& value) { m_retryStrategyHasBeenSet = true; m_retryStrategy = std::move(value); }
/**
* <p>The retry strategy to use for this job if an attempt fails.</p>
*/
inline JobDetail& WithRetryStrategy(const RetryStrategy& value) { SetRetryStrategy(value); return *this;}
/**
* <p>The retry strategy to use for this job if an attempt fails.</p>
*/
inline JobDetail& WithRetryStrategy(RetryStrategy&& value) { SetRetryStrategy(std::move(value)); return *this;}
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was started
* (when the job transitioned from the <code>STARTING</code> state to the
* <code>RUNNING</code> state).</p>
*/
inline long long GetStartedAt() const{ return m_startedAt; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was started
* (when the job transitioned from the <code>STARTING</code> state to the
* <code>RUNNING</code> state).</p>
*/
inline bool StartedAtHasBeenSet() const { return m_startedAtHasBeenSet; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was started
* (when the job transitioned from the <code>STARTING</code> state to the
* <code>RUNNING</code> state).</p>
*/
inline void SetStartedAt(long long value) { m_startedAtHasBeenSet = true; m_startedAt = value; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was started
* (when the job transitioned from the <code>STARTING</code> state to the
* <code>RUNNING</code> state).</p>
*/
inline JobDetail& WithStartedAt(long long value) { SetStartedAt(value); return *this;}
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was stopped
* (when the job transitioned from the <code>RUNNING</code> state to a terminal
* state, such as <code>SUCCEEDED</code> or <code>FAILED</code>).</p>
*/
inline long long GetStoppedAt() const{ return m_stoppedAt; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was stopped
* (when the job transitioned from the <code>RUNNING</code> state to a terminal
* state, such as <code>SUCCEEDED</code> or <code>FAILED</code>).</p>
*/
inline bool StoppedAtHasBeenSet() const { return m_stoppedAtHasBeenSet; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was stopped
* (when the job transitioned from the <code>RUNNING</code> state to a terminal
* state, such as <code>SUCCEEDED</code> or <code>FAILED</code>).</p>
*/
inline void SetStoppedAt(long long value) { m_stoppedAtHasBeenSet = true; m_stoppedAt = value; }
/**
* <p>The Unix timestamp (in seconds and milliseconds) for when the job was stopped
* (when the job transitioned from the <code>RUNNING</code> state to a terminal
* state, such as <code>SUCCEEDED</code> or <code>FAILED</code>).</p>
*/
inline JobDetail& WithStoppedAt(long long value) { SetStoppedAt(value); return *this;}
/**
* <p>A list of job IDs on which this job depends.</p>
*/
inline const Aws::Vector<JobDependency>& GetDependsOn() const{ return m_dependsOn; }
/**
* <p>A list of job IDs on which this job depends.</p>
*/
inline bool DependsOnHasBeenSet() const { return m_dependsOnHasBeenSet; }
/**
* <p>A list of job IDs on which this job depends.</p>
*/
inline void SetDependsOn(const Aws::Vector<JobDependency>& value) { m_dependsOnHasBeenSet = true; m_dependsOn = value; }
/**
* <p>A list of job IDs on which this job depends.</p>
*/
inline void SetDependsOn(Aws::Vector<JobDependency>&& value) { m_dependsOnHasBeenSet = true; m_dependsOn = std::move(value); }
/**
* <p>A list of job IDs on which this job depends.</p>
*/
inline JobDetail& WithDependsOn(const Aws::Vector<JobDependency>& value) { SetDependsOn(value); return *this;}
/**
* <p>A list of job IDs on which this job depends.</p>
*/
inline JobDetail& WithDependsOn(Aws::Vector<JobDependency>&& value) { SetDependsOn(std::move(value)); return *this;}
/**
* <p>A list of job IDs on which this job depends.</p>
*/
inline JobDetail& AddDependsOn(const JobDependency& value) { m_dependsOnHasBeenSet = true; m_dependsOn.push_back(value); return *this; }
/**
* <p>A list of job IDs on which this job depends.</p>
*/
inline JobDetail& AddDependsOn(JobDependency&& value) { m_dependsOnHasBeenSet = true; m_dependsOn.push_back(std::move(value)); return *this; }
/**
* <p>The job definition that is used by this job.</p>
*/
inline const Aws::String& GetJobDefinition() const{ return m_jobDefinition; }
/**
* <p>The job definition that is used by this job.</p>
*/
inline bool JobDefinitionHasBeenSet() const { return m_jobDefinitionHasBeenSet; }
/**
* <p>The job definition that is used by this job.</p>
*/
inline void SetJobDefinition(const Aws::String& value) { m_jobDefinitionHasBeenSet = true; m_jobDefinition = value; }
/**
* <p>The job definition that is used by this job.</p>
*/
inline void SetJobDefinition(Aws::String&& value) { m_jobDefinitionHasBeenSet = true; m_jobDefinition = std::move(value); }
/**
* <p>The job definition that is used by this job.</p>
*/
inline void SetJobDefinition(const char* value) { m_jobDefinitionHasBeenSet = true; m_jobDefinition.assign(value); }
/**
* <p>The job definition that is used by this job.</p>
*/
inline JobDetail& WithJobDefinition(const Aws::String& value) { SetJobDefinition(value); return *this;}
/**
* <p>The job definition that is used by this job.</p>
*/
inline JobDetail& WithJobDefinition(Aws::String&& value) { SetJobDefinition(std::move(value)); return *this;}
/**
* <p>The job definition that is used by this job.</p>
*/
inline JobDetail& WithJobDefinition(const char* value) { SetJobDefinition(value); return *this;}
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline const Aws::Map<Aws::String, Aws::String>& GetParameters() const{ return m_parameters; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline bool ParametersHasBeenSet() const { return m_parametersHasBeenSet; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline void SetParameters(const Aws::Map<Aws::String, Aws::String>& value) { m_parametersHasBeenSet = true; m_parameters = value; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline void SetParameters(Aws::Map<Aws::String, Aws::String>&& value) { m_parametersHasBeenSet = true; m_parameters = std::move(value); }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& WithParameters(const Aws::Map<Aws::String, Aws::String>& value) { SetParameters(value); return *this;}
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& WithParameters(Aws::Map<Aws::String, Aws::String>&& value) { SetParameters(std::move(value)); return *this;}
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& AddParameters(const Aws::String& key, const Aws::String& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, value); return *this; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& AddParameters(Aws::String&& key, const Aws::String& value) { m_parametersHasBeenSet = true; m_parameters.emplace(std::move(key), value); return *this; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& AddParameters(const Aws::String& key, Aws::String&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, std::move(value)); return *this; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& AddParameters(Aws::String&& key, Aws::String&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(std::move(key), std::move(value)); return *this; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& AddParameters(const char* key, Aws::String&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, std::move(value)); return *this; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& AddParameters(Aws::String&& key, const char* value) { m_parametersHasBeenSet = true; m_parameters.emplace(std::move(key), value); return *this; }
/**
* <p>Additional parameters passed to the job that replace parameter substitution
* placeholders or override any corresponding parameter defaults from the job
* definition.</p>
*/
inline JobDetail& AddParameters(const char* key, const char* value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, value); return *this; }
/**
* <p>An object representing the details of the container that is associated with
* the job.</p>
*/
inline const ContainerDetail& GetContainer() const{ return m_container; }
/**
* <p>An object representing the details of the container that is associated with
* the job.</p>
*/
inline bool ContainerHasBeenSet() const { return m_containerHasBeenSet; }
/**
* <p>An object representing the details of the container that is associated with
* the job.</p>
*/
inline void SetContainer(const ContainerDetail& value) { m_containerHasBeenSet = true; m_container = value; }
/**
* <p>An object representing the details of the container that is associated with
* the job.</p>
*/
inline void SetContainer(ContainerDetail&& value) { m_containerHasBeenSet = true; m_container = std::move(value); }
/**
* <p>An object representing the details of the container that is associated with
* the job.</p>
*/
inline JobDetail& WithContainer(const ContainerDetail& value) { SetContainer(value); return *this;}
/**
* <p>An object representing the details of the container that is associated with
* the job.</p>
*/
inline JobDetail& WithContainer(ContainerDetail&& value) { SetContainer(std::move(value)); return *this;}
/**
* <p>An object representing the details of a node that is associated with a
* multi-node parallel job.</p>
*/
inline const NodeDetails& GetNodeDetails() const{ return m_nodeDetails; }
/**
* <p>An object representing the details of a node that is associated with a
* multi-node parallel job.</p>
*/
inline bool NodeDetailsHasBeenSet() const { return m_nodeDetailsHasBeenSet; }
/**
* <p>An object representing the details of a node that is associated with a
* multi-node parallel job.</p>
*/
inline void SetNodeDetails(const NodeDetails& value) { m_nodeDetailsHasBeenSet = true; m_nodeDetails = value; }
/**
* <p>An object representing the details of a node that is associated with a
* multi-node parallel job.</p>
*/
inline void SetNodeDetails(NodeDetails&& value) { m_nodeDetailsHasBeenSet = true; m_nodeDetails = std::move(value); }
/**
* <p>An object representing the details of a node that is associated with a
* multi-node parallel job.</p>
*/
inline JobDetail& WithNodeDetails(const NodeDetails& value) { SetNodeDetails(value); return *this;}
/**
* <p>An object representing the details of a node that is associated with a
* multi-node parallel job.</p>
*/
inline JobDetail& WithNodeDetails(NodeDetails&& value) { SetNodeDetails(std::move(value)); return *this;}
/**
* <p>An object representing the node properties of a multi-node parallel job.</p>
*/
inline const NodeProperties& GetNodeProperties() const{ return m_nodeProperties; }
/**
* <p>An object representing the node properties of a multi-node parallel job.</p>
*/
inline bool NodePropertiesHasBeenSet() const { return m_nodePropertiesHasBeenSet; }
/**
* <p>An object representing the node properties of a multi-node parallel job.</p>
*/
inline void SetNodeProperties(const NodeProperties& value) { m_nodePropertiesHasBeenSet = true; m_nodeProperties = value; }
/**
* <p>An object representing the node properties of a multi-node parallel job.</p>
*/
inline void SetNodeProperties(NodeProperties&& value) { m_nodePropertiesHasBeenSet = true; m_nodeProperties = std::move(value); }
/**
* <p>An object representing the node properties of a multi-node parallel job.</p>
*/
inline JobDetail& WithNodeProperties(const NodeProperties& value) { SetNodeProperties(value); return *this;}
/**
* <p>An object representing the node properties of a multi-node parallel job.</p>
*/
inline JobDetail& WithNodeProperties(NodeProperties&& value) { SetNodeProperties(std::move(value)); return *this;}
/**
* <p>The array properties of the job, if it is an array job.</p>
*/
inline const ArrayPropertiesDetail& GetArrayProperties() const{ return m_arrayProperties; }
/**
* <p>The array properties of the job, if it is an array job.</p>
*/
inline bool ArrayPropertiesHasBeenSet() const { return m_arrayPropertiesHasBeenSet; }
/**
* <p>The array properties of the job, if it is an array job.</p>
*/
inline void SetArrayProperties(const ArrayPropertiesDetail& value) { m_arrayPropertiesHasBeenSet = true; m_arrayProperties = value; }
/**
* <p>The array properties of the job, if it is an array job.</p>
*/
inline void SetArrayProperties(ArrayPropertiesDetail&& value) { m_arrayPropertiesHasBeenSet = true; m_arrayProperties = std::move(value); }
/**
* <p>The array properties of the job, if it is an array job.</p>
*/
inline JobDetail& WithArrayProperties(const ArrayPropertiesDetail& value) { SetArrayProperties(value); return *this;}
/**
* <p>The array properties of the job, if it is an array job.</p>
*/
inline JobDetail& WithArrayProperties(ArrayPropertiesDetail&& value) { SetArrayProperties(std::move(value)); return *this;}
/**
* <p>The timeout configuration for the job.</p>
*/
inline const JobTimeout& GetTimeout() const{ return m_timeout; }
/**
* <p>The timeout configuration for the job.</p>
*/
inline bool TimeoutHasBeenSet() const { return m_timeoutHasBeenSet; }
/**
* <p>The timeout configuration for the job.</p>
*/
inline void SetTimeout(const JobTimeout& value) { m_timeoutHasBeenSet = true; m_timeout = value; }
/**
* <p>The timeout configuration for the job.</p>
*/
inline void SetTimeout(JobTimeout&& value) { m_timeoutHasBeenSet = true; m_timeout = std::move(value); }
/**
* <p>The timeout configuration for the job.</p>
*/
inline JobDetail& WithTimeout(const JobTimeout& value) { SetTimeout(value); return *this;}
/**
* <p>The timeout configuration for the job.</p>
*/
inline JobDetail& WithTimeout(JobTimeout&& value) { SetTimeout(std::move(value)); return *this;}
private:
Aws::String m_jobName;
bool m_jobNameHasBeenSet;
Aws::String m_jobId;
bool m_jobIdHasBeenSet;
Aws::String m_jobQueue;
bool m_jobQueueHasBeenSet;
JobStatus m_status;
bool m_statusHasBeenSet;
Aws::Vector<AttemptDetail> m_attempts;
bool m_attemptsHasBeenSet;
Aws::String m_statusReason;
bool m_statusReasonHasBeenSet;
long long m_createdAt;
bool m_createdAtHasBeenSet;
RetryStrategy m_retryStrategy;
bool m_retryStrategyHasBeenSet;
long long m_startedAt;
bool m_startedAtHasBeenSet;
long long m_stoppedAt;
bool m_stoppedAtHasBeenSet;
Aws::Vector<JobDependency> m_dependsOn;
bool m_dependsOnHasBeenSet;
Aws::String m_jobDefinition;
bool m_jobDefinitionHasBeenSet;
Aws::Map<Aws::String, Aws::String> m_parameters;
bool m_parametersHasBeenSet;
ContainerDetail m_container;
bool m_containerHasBeenSet;
NodeDetails m_nodeDetails;
bool m_nodeDetailsHasBeenSet;
NodeProperties m_nodeProperties;
bool m_nodePropertiesHasBeenSet;
ArrayPropertiesDetail m_arrayProperties;
bool m_arrayPropertiesHasBeenSet;
JobTimeout m_timeout;
bool m_timeoutHasBeenSet;
};
} // namespace Model
} // namespace Batch
} // namespace Aws