247 lines
11 KiB
C
247 lines
11 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/batch/Batch_EXPORTS.h>
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#include <aws/batch/BatchRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/batch/model/JQState.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/batch/model/ComputeEnvironmentOrder.h>
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#include <utility>
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namespace Aws
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{
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namespace Batch
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{
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namespace Model
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{
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/**
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*/
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class AWS_BATCH_API CreateJobQueueRequest : public BatchRequest
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{
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public:
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CreateJobQueueRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "CreateJobQueue"; }
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Aws::String SerializePayload() const override;
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/**
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* <p>The name of the job queue.</p>
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*/
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inline const Aws::String& GetJobQueueName() const{ return m_jobQueueName; }
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/**
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* <p>The name of the job queue.</p>
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*/
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inline bool JobQueueNameHasBeenSet() const { return m_jobQueueNameHasBeenSet; }
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/**
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* <p>The name of the job queue.</p>
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*/
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inline void SetJobQueueName(const Aws::String& value) { m_jobQueueNameHasBeenSet = true; m_jobQueueName = value; }
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/**
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* <p>The name of the job queue.</p>
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*/
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inline void SetJobQueueName(Aws::String&& value) { m_jobQueueNameHasBeenSet = true; m_jobQueueName = std::move(value); }
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/**
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* <p>The name of the job queue.</p>
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*/
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inline void SetJobQueueName(const char* value) { m_jobQueueNameHasBeenSet = true; m_jobQueueName.assign(value); }
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/**
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* <p>The name of the job queue.</p>
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*/
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inline CreateJobQueueRequest& WithJobQueueName(const Aws::String& value) { SetJobQueueName(value); return *this;}
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/**
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* <p>The name of the job queue.</p>
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*/
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inline CreateJobQueueRequest& WithJobQueueName(Aws::String&& value) { SetJobQueueName(std::move(value)); return *this;}
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/**
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* <p>The name of the job queue.</p>
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*/
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inline CreateJobQueueRequest& WithJobQueueName(const char* value) { SetJobQueueName(value); return *this;}
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/**
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* <p>The state of the job queue. If the job queue state is <code>ENABLED</code>,
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* it is able to accept jobs.</p>
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*/
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inline const JQState& GetState() const{ return m_state; }
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/**
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* <p>The state of the job queue. If the job queue state is <code>ENABLED</code>,
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* it is able to accept jobs.</p>
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*/
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inline bool StateHasBeenSet() const { return m_stateHasBeenSet; }
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/**
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* <p>The state of the job queue. If the job queue state is <code>ENABLED</code>,
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* it is able to accept jobs.</p>
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*/
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inline void SetState(const JQState& value) { m_stateHasBeenSet = true; m_state = value; }
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/**
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* <p>The state of the job queue. If the job queue state is <code>ENABLED</code>,
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* it is able to accept jobs.</p>
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*/
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inline void SetState(JQState&& value) { m_stateHasBeenSet = true; m_state = std::move(value); }
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/**
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* <p>The state of the job queue. If the job queue state is <code>ENABLED</code>,
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* it is able to accept jobs.</p>
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*/
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inline CreateJobQueueRequest& WithState(const JQState& value) { SetState(value); return *this;}
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/**
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* <p>The state of the job queue. If the job queue state is <code>ENABLED</code>,
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* it is able to accept jobs.</p>
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*/
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inline CreateJobQueueRequest& WithState(JQState&& value) { SetState(std::move(value)); return *this;}
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/**
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* <p>The priority of the job queue. Job queues with a higher priority (or a higher
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* integer value for the <code>priority</code> parameter) are evaluated first when
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* associated with the same compute environment. Priority is determined in
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* descending order, for example, a job queue with a priority value of
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* <code>10</code> is given scheduling preference over a job queue with a priority
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* value of <code>1</code>.</p>
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*/
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inline int GetPriority() const{ return m_priority; }
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/**
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* <p>The priority of the job queue. Job queues with a higher priority (or a higher
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* integer value for the <code>priority</code> parameter) are evaluated first when
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* associated with the same compute environment. Priority is determined in
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* descending order, for example, a job queue with a priority value of
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* <code>10</code> is given scheduling preference over a job queue with a priority
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* value of <code>1</code>.</p>
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*/
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inline bool PriorityHasBeenSet() const { return m_priorityHasBeenSet; }
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/**
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* <p>The priority of the job queue. Job queues with a higher priority (or a higher
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* integer value for the <code>priority</code> parameter) are evaluated first when
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* associated with the same compute environment. Priority is determined in
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* descending order, for example, a job queue with a priority value of
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* <code>10</code> is given scheduling preference over a job queue with a priority
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* value of <code>1</code>.</p>
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*/
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inline void SetPriority(int value) { m_priorityHasBeenSet = true; m_priority = value; }
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/**
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* <p>The priority of the job queue. Job queues with a higher priority (or a higher
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* integer value for the <code>priority</code> parameter) are evaluated first when
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* associated with the same compute environment. Priority is determined in
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* descending order, for example, a job queue with a priority value of
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* <code>10</code> is given scheduling preference over a job queue with a priority
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* value of <code>1</code>.</p>
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*/
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inline CreateJobQueueRequest& WithPriority(int value) { SetPriority(value); return *this;}
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/**
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* <p>The set of compute environments mapped to a job queue and their order
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* relative to each other. The job scheduler uses this parameter to determine which
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* compute environment should execute a given job. Compute environments must be in
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* the <code>VALID</code> state before you can associate them with a job queue. You
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* can associate up to three compute environments with a job queue.</p>
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*/
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inline const Aws::Vector<ComputeEnvironmentOrder>& GetComputeEnvironmentOrder() const{ return m_computeEnvironmentOrder; }
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/**
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* <p>The set of compute environments mapped to a job queue and their order
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* relative to each other. The job scheduler uses this parameter to determine which
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* compute environment should execute a given job. Compute environments must be in
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* the <code>VALID</code> state before you can associate them with a job queue. You
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* can associate up to three compute environments with a job queue.</p>
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*/
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inline bool ComputeEnvironmentOrderHasBeenSet() const { return m_computeEnvironmentOrderHasBeenSet; }
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/**
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* <p>The set of compute environments mapped to a job queue and their order
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* relative to each other. The job scheduler uses this parameter to determine which
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* compute environment should execute a given job. Compute environments must be in
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* the <code>VALID</code> state before you can associate them with a job queue. You
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* can associate up to three compute environments with a job queue.</p>
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*/
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inline void SetComputeEnvironmentOrder(const Aws::Vector<ComputeEnvironmentOrder>& value) { m_computeEnvironmentOrderHasBeenSet = true; m_computeEnvironmentOrder = value; }
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/**
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* <p>The set of compute environments mapped to a job queue and their order
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* relative to each other. The job scheduler uses this parameter to determine which
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* compute environment should execute a given job. Compute environments must be in
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* the <code>VALID</code> state before you can associate them with a job queue. You
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* can associate up to three compute environments with a job queue.</p>
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*/
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inline void SetComputeEnvironmentOrder(Aws::Vector<ComputeEnvironmentOrder>&& value) { m_computeEnvironmentOrderHasBeenSet = true; m_computeEnvironmentOrder = std::move(value); }
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/**
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* <p>The set of compute environments mapped to a job queue and their order
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* relative to each other. The job scheduler uses this parameter to determine which
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* compute environment should execute a given job. Compute environments must be in
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* the <code>VALID</code> state before you can associate them with a job queue. You
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* can associate up to three compute environments with a job queue.</p>
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*/
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inline CreateJobQueueRequest& WithComputeEnvironmentOrder(const Aws::Vector<ComputeEnvironmentOrder>& value) { SetComputeEnvironmentOrder(value); return *this;}
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/**
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* <p>The set of compute environments mapped to a job queue and their order
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* relative to each other. The job scheduler uses this parameter to determine which
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* compute environment should execute a given job. Compute environments must be in
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* the <code>VALID</code> state before you can associate them with a job queue. You
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* can associate up to three compute environments with a job queue.</p>
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*/
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inline CreateJobQueueRequest& WithComputeEnvironmentOrder(Aws::Vector<ComputeEnvironmentOrder>&& value) { SetComputeEnvironmentOrder(std::move(value)); return *this;}
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/**
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* <p>The set of compute environments mapped to a job queue and their order
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* relative to each other. The job scheduler uses this parameter to determine which
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* compute environment should execute a given job. Compute environments must be in
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* the <code>VALID</code> state before you can associate them with a job queue. You
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* can associate up to three compute environments with a job queue.</p>
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*/
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inline CreateJobQueueRequest& AddComputeEnvironmentOrder(const ComputeEnvironmentOrder& value) { m_computeEnvironmentOrderHasBeenSet = true; m_computeEnvironmentOrder.push_back(value); return *this; }
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/**
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* <p>The set of compute environments mapped to a job queue and their order
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* relative to each other. The job scheduler uses this parameter to determine which
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* compute environment should execute a given job. Compute environments must be in
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* the <code>VALID</code> state before you can associate them with a job queue. You
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* can associate up to three compute environments with a job queue.</p>
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*/
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inline CreateJobQueueRequest& AddComputeEnvironmentOrder(ComputeEnvironmentOrder&& value) { m_computeEnvironmentOrderHasBeenSet = true; m_computeEnvironmentOrder.push_back(std::move(value)); return *this; }
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private:
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Aws::String m_jobQueueName;
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bool m_jobQueueNameHasBeenSet;
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JQState m_state;
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bool m_stateHasBeenSet;
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int m_priority;
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bool m_priorityHasBeenSet;
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Aws::Vector<ComputeEnvironmentOrder> m_computeEnvironmentOrder;
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bool m_computeEnvironmentOrderHasBeenSet;
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};
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} // namespace Model
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} // namespace Batch
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} // namespace Aws
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