149 lines
6.0 KiB
C
149 lines
6.0 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/appmesh/AppMesh_EXPORTS.h>
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#include <aws/appmesh/model/Duration.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace AppMesh
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{
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namespace Model
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{
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/**
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* <p>An object that represents types of timeouts. </p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/appmesh-2019-01-25/GrpcTimeout">AWS
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* API Reference</a></p>
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*/
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class AWS_APPMESH_API GrpcTimeout
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{
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public:
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GrpcTimeout();
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GrpcTimeout(Aws::Utils::Json::JsonView jsonValue);
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GrpcTimeout& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>An object that represents an idle timeout. An idle timeout bounds the amount
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* of time that a connection may be idle. The default value is none.</p>
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*/
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inline const Duration& GetIdle() const{ return m_idle; }
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/**
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* <p>An object that represents an idle timeout. An idle timeout bounds the amount
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* of time that a connection may be idle. The default value is none.</p>
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*/
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inline bool IdleHasBeenSet() const { return m_idleHasBeenSet; }
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/**
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* <p>An object that represents an idle timeout. An idle timeout bounds the amount
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* of time that a connection may be idle. The default value is none.</p>
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*/
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inline void SetIdle(const Duration& value) { m_idleHasBeenSet = true; m_idle = value; }
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/**
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* <p>An object that represents an idle timeout. An idle timeout bounds the amount
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* of time that a connection may be idle. The default value is none.</p>
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*/
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inline void SetIdle(Duration&& value) { m_idleHasBeenSet = true; m_idle = std::move(value); }
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/**
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* <p>An object that represents an idle timeout. An idle timeout bounds the amount
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* of time that a connection may be idle. The default value is none.</p>
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*/
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inline GrpcTimeout& WithIdle(const Duration& value) { SetIdle(value); return *this;}
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/**
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* <p>An object that represents an idle timeout. An idle timeout bounds the amount
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* of time that a connection may be idle. The default value is none.</p>
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*/
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inline GrpcTimeout& WithIdle(Duration&& value) { SetIdle(std::move(value)); return *this;}
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/**
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* <p>An object that represents a per request timeout. The default value is 15
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* seconds. If you set a higher timeout, then make sure that the higher value is
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* set for each App Mesh resource in a conversation. For example, if a virtual node
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* backend uses a virtual router provider to route to another virtual node, then
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* the timeout should be greater than 15 seconds for the source and destination
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* virtual node and the route.</p>
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*/
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inline const Duration& GetPerRequest() const{ return m_perRequest; }
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/**
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* <p>An object that represents a per request timeout. The default value is 15
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* seconds. If you set a higher timeout, then make sure that the higher value is
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* set for each App Mesh resource in a conversation. For example, if a virtual node
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* backend uses a virtual router provider to route to another virtual node, then
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* the timeout should be greater than 15 seconds for the source and destination
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* virtual node and the route.</p>
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*/
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inline bool PerRequestHasBeenSet() const { return m_perRequestHasBeenSet; }
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/**
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* <p>An object that represents a per request timeout. The default value is 15
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* seconds. If you set a higher timeout, then make sure that the higher value is
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* set for each App Mesh resource in a conversation. For example, if a virtual node
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* backend uses a virtual router provider to route to another virtual node, then
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* the timeout should be greater than 15 seconds for the source and destination
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* virtual node and the route.</p>
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*/
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inline void SetPerRequest(const Duration& value) { m_perRequestHasBeenSet = true; m_perRequest = value; }
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/**
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* <p>An object that represents a per request timeout. The default value is 15
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* seconds. If you set a higher timeout, then make sure that the higher value is
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* set for each App Mesh resource in a conversation. For example, if a virtual node
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* backend uses a virtual router provider to route to another virtual node, then
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* the timeout should be greater than 15 seconds for the source and destination
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* virtual node and the route.</p>
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*/
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inline void SetPerRequest(Duration&& value) { m_perRequestHasBeenSet = true; m_perRequest = std::move(value); }
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/**
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* <p>An object that represents a per request timeout. The default value is 15
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* seconds. If you set a higher timeout, then make sure that the higher value is
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* set for each App Mesh resource in a conversation. For example, if a virtual node
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* backend uses a virtual router provider to route to another virtual node, then
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* the timeout should be greater than 15 seconds for the source and destination
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* virtual node and the route.</p>
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*/
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inline GrpcTimeout& WithPerRequest(const Duration& value) { SetPerRequest(value); return *this;}
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/**
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* <p>An object that represents a per request timeout. The default value is 15
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* seconds. If you set a higher timeout, then make sure that the higher value is
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* set for each App Mesh resource in a conversation. For example, if a virtual node
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* backend uses a virtual router provider to route to another virtual node, then
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* the timeout should be greater than 15 seconds for the source and destination
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* virtual node and the route.</p>
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*/
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inline GrpcTimeout& WithPerRequest(Duration&& value) { SetPerRequest(std::move(value)); return *this;}
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private:
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Duration m_idle;
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bool m_idleHasBeenSet;
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Duration m_perRequest;
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bool m_perRequestHasBeenSet;
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};
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} // namespace Model
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} // namespace AppMesh
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} // namespace Aws
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