【新增】添加原版luajit版本v2.1代码
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126
thirdPart/luajit/src/ps5build.bat
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126
thirdPart/luajit/src/ps5build.bat
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@rem Script to build LuaJIT with the PS5 SDK.
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@rem Donated to the public domain.
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@rem
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@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
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@rem or "VS20xx x64 Native Tools Command Prompt".
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@rem
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@rem Then cd to this directory and run this script.
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@rem
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@rem Recommended invocation:
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@rem
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@rem ps5build release build, amalgamated, 64-bit GC
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@rem ps5build debug debug build, amalgamated, 64-bit GC
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@rem
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@rem Additional command-line options (not generally recommended):
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@rem
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@rem gc32 (before debug) 32-bit GC
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@rem noamalg (after debug) non-amalgamated build
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@if not defined INCLUDE goto :FAIL
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@if not defined SCE_PROSPERO_SDK_DIR goto :FAIL
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@setlocal
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@rem ---- Host compiler ----
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@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE
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@set LJLINK=link /nologo
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@set LJMT=mt /nologo
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@set DASMDIR=..\dynasm
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@set DASM=%DASMDIR%\dynasm.lua
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@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
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@set GC64=
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@set DASC=vm_x64.dasc
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@if "%1" neq "gc32" goto :NOGC32
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@shift
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@set GC64=-DLUAJIT_DISABLE_GC64
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@set DASC=vm_x86.dasc
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:NOGC32
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%LJCOMPILE% host\minilua.c
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@if errorlevel 1 goto :BAD
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%LJLINK% /out:minilua.exe minilua.obj
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@if errorlevel 1 goto :BAD
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if exist minilua.exe.manifest^
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%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
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@rem Check for 64 bit host compiler.
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@minilua
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@if not errorlevel 8 goto :FAIL
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@set DASMFLAGS=-D P64 -D NO_UNWIND
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minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
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@if errorlevel 1 goto :BAD
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if exist ..\.git ( git show -s --format=%%ct >luajit_relver.txt ) else ( type ..\.relver >luajit_relver.txt )
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minilua host\genversion.lua
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%LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c
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@if errorlevel 1 goto :BAD
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%LJLINK% /out:buildvm.exe buildvm*.obj
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@if errorlevel 1 goto :BAD
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if exist buildvm.exe.manifest^
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%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
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buildvm -m elfasm -o lj_vm.s
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@if errorlevel 1 goto :BAD
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buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m libdef -o lj_libdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m recdef -o lj_recdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
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@if errorlevel 1 goto :BAD
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@rem ---- Cross compiler ----
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@set LJCOMPILE="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -Wall -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC %GC64%
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@set LJLIB="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-ar" rcus
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@set INCLUDE=""
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"%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -o lj_vm.o lj_vm.s
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@if "%1" neq "debug" goto :NODEBUG
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@shift
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@set LJCOMPILE=%LJCOMPILE% -g -O0
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@set TARGETLIB=libluajitD_ps5.a
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goto :BUILD
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:NODEBUG
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@set LJCOMPILE=%LJCOMPILE% -O2
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@set TARGETLIB=libluajit_ps5.a
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:BUILD
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del %TARGETLIB%
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@if "%1" neq "noamalg" goto :AMALG
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for %%f in (lj_*.c lib_*.c) do (
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%LJCOMPILE% %%f
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@if errorlevel 1 goto :BAD
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)
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%LJLIB% %TARGETLIB% lj_*.o lib_*.o
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@if errorlevel 1 goto :BAD
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@goto :NOAMALG
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:AMALG
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%LJCOMPILE% ljamalg.c
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@if errorlevel 1 goto :BAD
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%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
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@if errorlevel 1 goto :BAD
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:NOAMALG
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@del *.o *.obj *.manifest minilua.exe buildvm.exe
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@echo.
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@echo === Successfully built LuaJIT for PS5 ===
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@goto :END
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:BAD
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@echo.
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@echo *******************************************************
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@echo *** Build FAILED -- Please check the error messages ***
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@echo *******************************************************
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@goto :END
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:FAIL
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@echo To run this script you must open a "Visual Studio .NET Command Prompt"
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@echo (64 bit host compiler). The PS5 Prospero SDK must be installed, too.
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:END
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