修改多线程重复映射同一块共享内存,可能导致进程的线性地址耗尽问题。
一个线程映射共享内存后,将地址存储,其它线程可直接使用,不用重复映射
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@@ -16,7 +16,6 @@
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#define MESA_SHM_RING_QUEUE_HALF_IDLE 2
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#define MESA_SHM_RING_QUEUE_USED 3
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#define MESA_SEM_KEY 35719
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#define MESA_CONSUMER_RUNNING 1
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#define MESA_CONSUMER_NOT_RUNNING 0
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