1374 lines
56 KiB
Vue
1374 lines
56 KiB
Vue
<template>
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<div class="entity-graph">
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<div class="entity-graph__chart" id="entityGraph" ></div>
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<div class="entity-graph__right-box" id="rightBox">
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<el-drawer
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v-model="rightBox.show"
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direction="rtl"
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class="entity-graph__detail"
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:close-on-click-modal="true"
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:modal="false"
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:size="rightBoxWidth"
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:with-header="false"
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destroy-on-close>
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<graph-entity-list
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v-if="rightBox.mode === 'list'"
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:node="rightBox.node"
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:loading="rightBox.loading"
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@expandList="expandList"
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@closeBlock="onCloseBlock"
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>
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</graph-entity-list>
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<graph-entity-detail
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v-else-if="rightBox.mode === 'detail'"
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:node="rightBox.node"
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:currentEntityType="entity.entityType"
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:title="entity.entityName"
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:loading="rightBox.loading"
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@expandDetailList="expandDetailList"
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@closeBlock="onCloseBlock"
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>
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</graph-entity-detail>
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</el-drawer>
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</div>
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</div>
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<div id="toolbarContainer" class="graph-toolbar" style="height:50px;">
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<ul class="toolbar__tools">
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<li @click="handleToolsbarClick('zoomOut')" :title="$t('overall.zoomOut')"><i class="cn-icon cn-icon-zoom-out"></i></li>
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<li @click="handleToolsbarClick('zoomIn')" :title="$t('overall.zoomIn')"><i class="cn-icon cn-icon-zoom-in"></i></li>
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<li @click="handleToolsbarClick('autoZoom')" :title="$t('overall.autoZoom')"><i class="cn-icon cn-icon-reset"></i></li>
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<li @click="handleToolsbarClick('undo')" :title="$t('overall.preStep')" id="preStep" class="toolbar--unactivated"><i class="cn-icon cn-icon-pre-step"></i></li>
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<li @click="handleToolsbarClick('redo')" :title="$t('overall.nextStep')" id="nextStep" class="toolbar--unactivated"><i class="cn-icon cn-icon-next-step"></i></li>
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<li @click="handleToolsbarClick('toDefault')" :title="$t('overall.reset')"><i class="cn-icon cn-icon-to-default"></i></li>
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</ul>
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</div>
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</template>
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<script>
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import GraphEntityList from '@/views/entityExplorer/entityGraph/GraphEntityList'
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import GraphEntityDetail from '@/views/entityExplorer/entityGraph/GraphEntityDetail'
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import { useRoute } from 'vue-router'
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import { ref, shallowRef } from 'vue'
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import ForceGraph from 'force-graph'
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import { Algorithm } from '@antv/g6'
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import * as d3 from 'd3'
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import Node, { nodeType } from './entityGraph/node'
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import Link, { linkType, linkDistance } from './entityGraph/link'
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import { builtTooltip } from '@/views/entityExplorer/entityGraph/utils'
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import _ from 'lodash'
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export default {
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name: 'EntityRelationship',
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components: {
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GraphEntityList,
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GraphEntityDetail
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},
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data () {
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return {
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debounceFunc: null,
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center: {},
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initialData: null, // 初始化数据,用于重置
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nodes: [],
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links: [],
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graph: shallowRef(null),
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defaultChargeStrength: -50, // 之前的设置-20
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defaultLinkDistance: 80,
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defaultMargin: 2, // 图像与箭头的距离
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rootNode: null,
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isClicking: false,
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isDraggingEntityNode: false,
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defaultArrowSize: 3, // 箭头大小
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/* 自己实现stack操作 */
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stackData: {
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undo: [], // 后退
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justUndo: false, // 是否刚后退了
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redo: [], // 前进
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justRedo: false // 是否刚前进了
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},
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centerPonit:{
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x:200,
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y:0
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},
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rightBoxWidth: 400
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}
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},
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methods: {
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async init () {
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try {
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const initialData = await this.generateInitialData()
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this.initialData = _.cloneDeep(initialData) // 初始化数据
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this.initForceGraph(initialData) // 初始化拓展图
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} catch (e) {
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console.error(e)
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this.$message.error(this.errorMsgHandler(e))
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} finally {
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this.rightBox.loading = false
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}
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},
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getCoordinate (startNode, endNode) {
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const startX = startNode.x
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const startY = startNode.y
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const endX = endNode.drawEndX
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const endY = endNode.drawEndY
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if (endX && startX) {
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const diffVal = Math.round(Math.sqrt(Math.pow((endX - startX), 2) + Math.pow((endY - startY), 2)))
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const step = 5
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const i = endNode.nextI ? endNode.nextI : 0
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if (i < diffVal / step) {
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endNode.nextI = i + 1
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const dx = endX - startX
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const dy = endY - startY
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const angle = Math.atan2(dy, dx) // 计算与x轴的角度(弧度)
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const cx = startX + step * Math.cos(angle) * i
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const cy = this.linearInterpolate([startX, startY], [endX, endY]).getY(cx)
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return {
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x: cx,
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y: cy
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}
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} else {
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return null
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}
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} else {
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return null
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}
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},
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getShortenedLength (end) {
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return end.type === nodeType.rootNode ? 23 : 20 // link 末端缩短长度,root节点特殊处理
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},
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initForceGraph (initialData) {
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let hoverNode = null
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const canvasHeight = document.body.clientHeight - 100
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//const canvasWidth = document.body.clientWidth - this.rightBoxWidth
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this.graph = ForceGraph()(document.getElementById('entityGraph'))
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.height(canvasHeight)
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//.width(canvasWidth)
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.graphData(initialData)
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.nodeCanvasObject((node, ctx) => {
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if(node.type === nodeType.entityNode) {
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let sourceNode = node.sourceNode
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if(!node.isInit && sourceNode && sourceNode.fx !== null) {
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const level = this.getNodeLevel(node.id)
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if(level === 2) {//level为2,只针对重置操作
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const sourceNodeNeighbors = sourceNode.getNeighbors(this.graph.graphData())
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sourceNode.childCount = sourceNodeNeighbors.targetNodes.length//设置每个list节点的子节点个数
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if(!sourceNode.currentChildIndex) {
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sourceNode.currentChildIndex = 0
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}
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let angle = this.getEntityNodeAngle(sourceNode.childCount, sourceNode.currentChildIndex++)
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const entityFirstPoint = this.pointOfLine({ x: sourceNode.sourceNode.x, y: sourceNode.sourceNode.y}, {x:sourceNode.fx,y:sourceNode.fy}, linkDistance.normal + linkDistance.root)// start,end,lineLength
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const toPoint = this.pointOfRotate({x:entityFirstPoint.x,y:entityFirstPoint.y},{x:sourceNode.fx,y:sourceNode.fy},angle)//y如果设置为0,则展示的位置不对,所以设置一个较小的y为1
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node.x = toPoint.x
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node.y = toPoint.y
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node.vx = 1
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node.vy = 1
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node.isInit = true
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}
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}
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}
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/*
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* 共有4种 nodeType,3种 entityType
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* */
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const nodeStyle = this.getNodeStyle(node.type, node.data.entityType)
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switch (node.type) {
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case nodeType.rootNode: {
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// 如果是鼠标点击高亮的,最外层加上第三层圆环
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if (node.id === this.clickNode.id) {
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.selectedShadowR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.fillStyle = nodeStyle.selectedShadowColor
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ctx.fill()
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}
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// 第二层圆环
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.shadowR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.fillStyle = node === this.clickNode || node === hoverNode
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? nodeStyle.hoveredShadowColor
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: nodeStyle.shadowColor
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ctx.fill()
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// 内部挖空
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.innerR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.fillStyle = nodeStyle.fillStyle
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ctx.fill()
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// 第一层圆环
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.innerR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.lineWidth = 1
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ctx.strokeStyle = nodeStyle.borderColor
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ctx.stroke()
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// 图片
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ctx.drawImage(node.img, node.x - nodeStyle.iconWidth / 2, node.y - nodeStyle.iconHeight / 2, nodeStyle.iconWidth, nodeStyle.iconHeight)
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// 文字
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ctx.font = nodeStyle.font
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const textWidth = ctx.measureText(node.label).width
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const bckgDimensions = [textWidth, 9].map(n => n + 9 * 0.2)
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ctx.fillStyle = nodeStyle.fontBgColor
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ctx.fillRect(node.x - bckgDimensions[0] / 2, node.y - bckgDimensions[1] / 2 + 31, ...bckgDimensions) // 文字的白底
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ctx.textAlign = 'center'
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ctx.textBaseline = 'middle'
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ctx.fillStyle = nodeStyle.fontColor
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ctx.fillText(node.label, node.x, node.y + 30)
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break
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}
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case nodeType.listNode: {
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if(node.x && node.y) {
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// 如果是鼠标点击或者悬停的,有一层圆环
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if (node === this.clickNode || node === hoverNode) {
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.shadowR, 0, 2 * Math.PI, false)
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ctx.closePath()
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if (node === this.currentSelectedNode) {
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ctx.fillStyle = nodeStyle.selectedShadowColor
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} else {
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ctx.fillStyle = nodeStyle.hoveredShadowColor
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}
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ctx.fill()
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}
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// 内部填白
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.innerR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.fillStyle = nodeStyle.fillStyle
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ctx.fill()
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// 第一层圆环
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.innerR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.lineWidth = 1
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ctx.strokeStyle = nodeStyle.borderColor
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ctx.stroke()
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// 图片
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ctx.drawImage(node.img, node.x - nodeStyle.iconWidth / 2, node.y - nodeStyle.iconHeight / 2, nodeStyle.iconWidth, nodeStyle.iconHeight)
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// 文字
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ctx.font = nodeStyle.font
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const textWidth = ctx.measureText(node.label).width
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const bckgDimensions = [textWidth, 8].map(n => n + 8 * 0.2)
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ctx.fillStyle = nodeStyle.fontBgColor
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ctx.fillRect(node.x - bckgDimensions[0] / 2, node.y - bckgDimensions[1] / 2 + 24, ...bckgDimensions) // 文字的白底
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ctx.textAlign = 'center'
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ctx.textBaseline = 'middle'
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ctx.fillStyle = nodeStyle.fontColor
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ctx.fillText(node.label, node.x, node.y + 24)
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}
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break
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}
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case nodeType.entityNode: {
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// 先画个白底圆环,避免 link 穿过不好看
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.innerR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.fillStyle = nodeStyle.fillStyle
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ctx.fill()
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// 如果是鼠标点击或者悬停的,有一层圆环
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if (node === this.clickNode || node === hoverNode) {
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ctx.beginPath()
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ctx.arc(node.x, node.y, nodeStyle.shadowR, 0, 2 * Math.PI, false)
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ctx.closePath()
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if (node === this.clickNode) {
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ctx.fillStyle = nodeStyle.selectedShadowColor
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} else {
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ctx.fillStyle = nodeStyle.hoveredShadowColor
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}
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ctx.fill()
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}
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// 图片
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ctx.drawImage(node.img, node.x - nodeStyle.iconWidth / 2, node.y - nodeStyle.iconHeight / 2, nodeStyle.iconWidth, nodeStyle.iconHeight)
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break
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}
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case nodeType.tempNode: {
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// 先画个白底圆环,避免 link 穿过不好看
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ctx.beginPath()
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const tempNodeDistance = this.getShortenedLength(node)// 临时节点展示动画时临时节点的初始位置距离entity节点的距离
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// 计算箭头角度
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const dx = node.x - node.sourceNode.x
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const dy = node.y - node.sourceNode.y
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const angle = Math.atan2(dy, dx) // 计算与x轴的角度(弧度)
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const startNodeX = node.sourceNode.x + tempNodeDistance * Math.cos(angle)
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const startNodeY = node.sourceNode.y + tempNodeDistance * Math.sin(angle)
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node.drawEndX = node.realEndX
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node.drawEndY = node.realEndY
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const nodeCoordinate = this.getCoordinate({ x: startNodeX, y: startNodeY }, node)
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if (nodeCoordinate && !this.isDraggingEntityNode) {
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ctx.arc(nodeCoordinate.x, nodeCoordinate.y, nodeStyle.innerR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.fillStyle = nodeStyle.fillStyle
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ctx.fill()
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// 画透明度0.7的图标
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ctx.globalAlpha = 0.7
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ctx.drawImage(node.img, nodeCoordinate.x - nodeStyle.iconWidth / 2, nodeCoordinate.y - nodeStyle.iconHeight / 2, nodeStyle.iconWidth, nodeStyle.iconHeight)
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ctx.globalAlpha = 1
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} else {
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ctx.arc(node.x, node.y, nodeStyle.innerR, 0, 2 * Math.PI, false)
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ctx.closePath()
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ctx.fillStyle = nodeStyle.fillStyle
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ctx.fill()
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// 画透明度0.7的图标
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ctx.globalAlpha = 0.7
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ctx.drawImage(node.img, node.x - nodeStyle.iconWidth / 2, node.y - nodeStyle.iconHeight / 2, nodeStyle.iconWidth, nodeStyle.iconHeight)
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ctx.globalAlpha = 1
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}
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break
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}
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}
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})
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.linkCanvasObject((link, ctx) => {
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const start = link.source
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const end = link.target
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let width = 1 // 线宽
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const arrowSize = this.defaultArrowSize // 箭头大小
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const shortenedLength = this.getShortenedLength(end) // link 末端缩短长度,root节点特殊处理
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if(end.type === nodeType.entityNode) {
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const entityNode = this.graph.graphData().nodes.find(node => node.id === end.id)
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if (entityNode) {
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let sourceNode = entityNode.sourceNode
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if(!end.isInit && sourceNode && sourceNode.fx !== null) {
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const level = this.getNodeLevel(end.id)
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if(level === 2) {//level为2,只针对重置操作
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const sourceNodeNeighbors = sourceNode.getNeighbors(this.graph.graphData())
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sourceNode.childCount = sourceNodeNeighbors.targetNodes.length//设置每个list节点的子节点个数
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if(!sourceNode.currentChildIndex) {
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sourceNode.currentChildIndex = 0
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}
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let angle = this.getEntityNodeAngle(sourceNode.childCount, sourceNode.currentChildIndex++)
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const entityFirstPoint = this.pointOfLine({ x: sourceNode.sourceNode.x, y: sourceNode.sourceNode.y}, {x:sourceNode.fx,y:sourceNode.fy}, linkDistance.normal + linkDistance.root)// start,end,lineLength
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const toPoint = this.pointOfRotate({x:entityFirstPoint.x,y:entityFirstPoint.y},{x:sourceNode.fx,y:sourceNode.fy},angle)//y如果设置为0,则展示的位置不对,所以设置一个较小的y为1
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end.x= toPoint.x
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end.y = toPoint.y
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end.vx= 1
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end.vy = 1
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end.isInit = true
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}
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}
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}
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}
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// 计算箭头角度
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const dx = end.x - start.x
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const dy = end.y - start.y
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const angle = Math.atan2(dy, dx) // 计算与x轴的角度(弧度)
|
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let lineEndX = end.x - shortenedLength * Math.cos(angle)
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let lineEndY = end.y - shortenedLength * Math.sin(angle)
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let arrowEndX = lineEndX + arrowSize * Math.cos(angle)
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let arrowEndY = lineEndY + arrowSize * Math.sin(angle)
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|
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// 绘制线
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let color
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if (link.type === linkType.temp) {
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ctx.setLineDash([2, 2])
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color = 'rgba(119,131,145,0.2)' // 虚线颜色
|
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if (end.realEndX) {
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end.drawEndX = lineEndX
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end.drawEndY = lineEndY
|
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}
|
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const nodeCoordinate = this.getCoordinate(start, end)
|
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if (nodeCoordinate && !this.isDraggingEntityNode) {
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lineEndX = nodeCoordinate.x
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lineEndY = nodeCoordinate.y
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arrowEndX = nodeCoordinate.x + arrowSize * Math.cos(angle)
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arrowEndY = nodeCoordinate.y + arrowSize * Math.sin(angle)
|
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}
|
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} else {
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ctx.setLineDash([])
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if (this.clickNode.id === link.source.id || this.clickNode.id === link.target.id) {
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color = 'rgba(119,131,145,0.9)' // 高亮线颜色
|
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width = 1.2
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} else {
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color = 'rgba(119,131,145,0.3)' // 普通线颜色
|
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}
|
||
}
|
||
|
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ctx.beginPath()
|
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ctx.moveTo(start.x, start.y)
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ctx.lineTo(lineEndX, lineEndY)
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ctx.strokeStyle = color
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||
ctx.lineWidth = width
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ctx.stroke()
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||
|
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ctx.save() // 保存当前状态以便之后恢复
|
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ctx.translate(arrowEndX, arrowEndY) // 将坐标原点移动到箭头末端
|
||
ctx.rotate(angle) // 根据链接方向旋转坐标系
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ctx.beginPath()
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ctx.moveTo(0, 0)
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ctx.lineTo(-arrowSize, arrowSize) // 绘制箭头的一边
|
||
ctx.lineTo(-arrowSize, -arrowSize) // 绘制箭头的另一边
|
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ctx.closePath()
|
||
ctx.fillStyle = color
|
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ctx.fill()
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ctx.restore() // 恢复之前保存的状态
|
||
})
|
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.autoPauseRedraw(false) // keep redrawing after engine has stopped如果您有依赖于画布的不断重绘的自定义动态对象,建议关闭此选项。
|
||
.onNodeHover(node => {
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||
hoverNode = node || null
|
||
if (node) {
|
||
node.name = builtTooltip(node)
|
||
}
|
||
})
|
||
.centerAt(this.centerPonit.x, this.centerPonit.y)// 设置中心节点位置
|
||
.zoom(0.9999)
|
||
.onNodeClick(async (node, e) => {
|
||
this.isClicking = true
|
||
this.clickNode = node || null
|
||
if (node.type !== 'tempNode') {
|
||
this.rightBox.show = true
|
||
this.cleanTempItems()
|
||
// 点击entityNode,查询数据,并根据数据生成tempNode
|
||
if (node.type === nodeType.entityNode) {
|
||
node.fx = node.x
|
||
node.fy = node.y
|
||
this.rightBox.loading = true
|
||
try {
|
||
// 若已查过数据,不重复查询
|
||
if (!node.data.relatedEntities) {
|
||
await node.queryDetailData()
|
||
}
|
||
const toAddNodes = []
|
||
const toAddLinks = []
|
||
let keyCount = 0
|
||
Object.keys(node.data.relatedEntities).forEach((k, i) => {
|
||
if (node.data.relatedEntities[k].total) {
|
||
keyCount++
|
||
}
|
||
})
|
||
let nodeIndex = 0// 临时节点(需要total大于0的,所以不可以用循环中的i)角度计算index
|
||
Object.keys(node.data.relatedEntities).forEach((k) => {
|
||
if (node.data.relatedEntities[k].total) {
|
||
// 若已有同级同类型的listNode,不生成此tempNode
|
||
const neighbors = node.getNeighbors(this.graph.graphData())
|
||
const hasListNode = neighbors.nodes.some(b => b.data.entityType === k)
|
||
if (!hasListNode) {
|
||
const tempNode = new Node(
|
||
nodeType.tempNode,
|
||
`${node.realId}__${k}__temp`,
|
||
{
|
||
entityType: k,
|
||
...this.generateTempNodeCoordinate(node.getSourceNode(this.graph.graphData()), e)
|
||
},
|
||
node,
|
||
this.getIconUrl(k, false, false)
|
||
)
|
||
// 临时节点的初始固定坐标为其对应的entity节点坐标,展示直线动画
|
||
const tempNodePoint = this.pointOfRotate({ x: node.sourceNode.x, y: node.sourceNode.y }, { x: node.x, y: node.y }, this.getTempNodeAngle(keyCount, nodeIndex++))// 临时节点固定角度,为以entity节点为center,list节点为from,旋转到临时节点的角度
|
||
const finalTempNodePoint = this.pointOfLine({ x: node.x, y: node.y }, tempNodePoint, this.defaultLinkDistance)// start,end,lineLength
|
||
|
||
if (tempNodePoint.x && tempNodePoint.y) {
|
||
const tempNodeDistance = this.getShortenedLength(tempNode) + this.defaultArrowSize// 临时节点展示动画时临时节点的初始位置距离entity节点的距离
|
||
// 计算箭头角度
|
||
const dx = finalTempNodePoint.x - node.x
|
||
const dy = finalTempNodePoint.y - node.y
|
||
const angle = Math.atan2(dy, dx) // 计算与x轴的角度(弧度)
|
||
tempNode.fx = node.x + tempNodeDistance * Math.cos(angle)
|
||
tempNode.fy = node.y + tempNodeDistance * Math.sin(angle)
|
||
tempNode.realEndX = finalTempNodePoint.x
|
||
tempNode.realEndY = finalTempNodePoint.y
|
||
}
|
||
const tempLink = new Link(node, tempNode, linkType.temp)
|
||
toAddNodes.push(tempNode)
|
||
toAddLinks.push(tempLink)
|
||
}
|
||
}
|
||
})
|
||
if (toAddNodes.length || toAddLinks.length) {
|
||
this.addItems(toAddNodes, toAddLinks, false)
|
||
}
|
||
this.rightBox.node = node
|
||
this.rightBox.mode = 'detail'
|
||
} catch (e) {
|
||
console.error(e)
|
||
this.$message.error(this.errorMsgHandler(e))
|
||
} finally {
|
||
this.rightBox.loading = false
|
||
}
|
||
} else if (node.type === nodeType.listNode) {
|
||
this.rightBox.node = node
|
||
this.rightBox.mode = 'list'
|
||
} else if (node.type === nodeType.rootNode) {
|
||
this.rightBox.node = node
|
||
this.rightBox.mode = 'detail'
|
||
}
|
||
} else {
|
||
// 点击tempNode,根据source生成listNode和entityNode以及对应的edge。查完entityNode的接口再删除临时node和edge。
|
||
// 若已达第六层,则只生成listNode,不再展开entityNode
|
||
const nodes = []
|
||
const links = []
|
||
const stackNodes = []
|
||
const stackLinks = []
|
||
const sourceNode = node.getSourceNode(this.graph.graphData())
|
||
const k1 = (node.x - sourceNode.x) / linkDistance.normal
|
||
const k2 = (node.y - sourceNode.y) / linkDistance.normal
|
||
const listNode = new Node(
|
||
nodeType.listNode,
|
||
`${sourceNode.realId}__${node.data.entityType}-list`,
|
||
{
|
||
entityType: node.data.entityType,
|
||
fx: sourceNode.x + k1 * linkDistance.entityToList,
|
||
fy: sourceNode.y + k2 * linkDistance.entityToList
|
||
},
|
||
sourceNode,
|
||
this.getIconUrl(node.data.entityType, false, false)
|
||
)
|
||
nodes.push(listNode)
|
||
links.push(new Link(sourceNode, listNode))
|
||
stackNodes.push(_.cloneDeep(listNode))
|
||
stackLinks.push(_.cloneDeep(links[0]))
|
||
this.addItems(nodes, links, false)
|
||
this.cleanTempItems()
|
||
this.clickNode = listNode
|
||
this.rightBox.mode = 'list'
|
||
|
||
setTimeout(async () => {
|
||
// 判断listNode的sourceNode层级,若大于等于10(即第6层listNode),则不继续拓展entity node,并给用户提示。否则拓展entity node
|
||
const level = this.getNodeLevel(listNode.sourceNode.id)
|
||
if (level < 10) {
|
||
this.rightBox.loading = true
|
||
nodes.splice(0, nodes.length)
|
||
links.splice(0, links.length)
|
||
try {
|
||
const entities = await sourceNode.queryRelatedEntities(listNode.data.entityType)
|
||
sourceNode.data.relatedEntities[listNode.data.entityType].list.push(...entities.list)
|
||
const curNodes = this.graph.graphData().nodes
|
||
entities.list.forEach(entity => {
|
||
const entityNode = new Node(nodeType.entityNode, entity.vertex, {
|
||
entityType: listNode.data.entityType,
|
||
entityName: entity.vertex,
|
||
x: listNode.x + Math.random() * 10 - 5,
|
||
y: listNode.y + Math.random() * 10 - 5
|
||
}, listNode, this.getIconUrl(listNode.data.entityType, false, false))
|
||
nodes.push(entityNode)
|
||
const link = new Link(listNode, entityNode)
|
||
links.push(link)
|
||
if (curNodes.findIndex(node => node.id === entityNode.id) === -1) { // 过滤掉已有的节点
|
||
stackNodes.push(_.cloneDeep(entityNode))
|
||
}
|
||
stackLinks.push(_.cloneDeep(link))
|
||
})
|
||
this.addItems(nodes, links, false)
|
||
// 由于点击临时节点后增加节点分为了2步,所以需要将2步的所有节点一起缓存
|
||
this.stackData.undo.push({ nodes: stackNodes, links: stackLinks })
|
||
|
||
setTimeout(() => {
|
||
listNode.fx = null
|
||
listNode.fy = null
|
||
this.rightBox.node = _.cloneDeep(listNode)
|
||
}, 100)
|
||
} catch (e) {
|
||
console.error(e)
|
||
this.$message.error(this.errorMsgHandler(e))
|
||
} finally {
|
||
this.rightBox.loading = false
|
||
}
|
||
} else {
|
||
this.$message.warning(this.$t('tip.maxExpandDepth'))
|
||
}
|
||
if (this.stackData.justUndo) {
|
||
this.stackData.justUndo = false
|
||
this.stackData.redo = []
|
||
}
|
||
if (this.stackData.justRedo) {
|
||
this.stackData.justRedo = false
|
||
this.stackData.redo = []
|
||
}
|
||
}, 200)
|
||
}
|
||
})
|
||
.d3Force('link', d3.forceLink().id(link => link.id)
|
||
.distance(link => {
|
||
if (link.source.type === nodeType.rootNode) {
|
||
return linkDistance.root
|
||
} else if (link.source.type === nodeType.entityNode && link.target.type === nodeType.listNode) {
|
||
return linkDistance.entityToList
|
||
}
|
||
return linkDistance.normal
|
||
})
|
||
.strength(link => {
|
||
return link.strength
|
||
}))// 设置线对点的力?
|
||
.d3Force('center', d3.forceCenter().strength(0))// 设置力导图点阵中心位置, 向心力设置为0以后,d3.forceCenter(-50,-70)不起作用了
|
||
.d3Force('charge', d3.forceManyBody().strength(this.defaultChargeStrength))
|
||
.onNodeDrag((node, translate) => {
|
||
const { nodes, links } = this.graph.graphData()
|
||
// 拖动entity节点时,如果此entity节点有临时节点,则同时移动临时节点
|
||
if (node.type === nodeType.entityNode) {
|
||
this.isDraggingEntityNode = true
|
||
// 查询点击entity节点对应的list节点
|
||
const fromX = node.sourceNode.preDragX ? node.sourceNode.preDragX : node.sourceNode.x
|
||
const fromY = node.sourceNode.preDragY ? node.sourceNode.preDragY : node.sourceNode.y
|
||
const from = { x: fromX, y: fromY }
|
||
const centerX = node.preDragX ? node.preDragX : node.x
|
||
const centerY = node.preDragY ? node.preDragY : node.y
|
||
const center = { x: centerX, y: centerY }
|
||
|
||
const tempLinks = links.filter(link => link.source.id === node.id && link.type === linkType.temp)
|
||
tempLinks.forEach(link => {
|
||
const tempNodeGroup = nodes.filter(node => node.id === link.target.id)
|
||
tempNodeGroup.forEach(tempNode => {
|
||
const toX = tempNode.fx ? tempNode.fx : tempNode.x
|
||
const toY = tempNode.fy ? tempNode.fy : tempNode.y
|
||
const to = { x: toX, y: toY }
|
||
if (!tempNode.angle) { // 每次拖拽,每个临时节点计算一次角度即可,因为角度不会发生改变
|
||
tempNode.angle = this.angleOfRotate(from, to, center)
|
||
}
|
||
|
||
const toPoint = this.pointOfRotate({ x: node.sourceNode.x, y: node.sourceNode.y }, { x: node.x + translate.x, y: node.y + translate.y }, tempNode.angle)
|
||
// 因为在拖拽的过长中,list节点到entity节点之间的距离是变化的,且我们要求的是,临时节点到entity节点之间的距离不发生变化,所以此处需要再次进行计算转换,得到最终的坐标
|
||
// 已知2个点的坐标,求从起点开始指定长度线段的终点坐标
|
||
if (!tempNode.lineLength) { // 每次拖拽,每个临时节点计算一次与实体节点的距离即可,因为距离在当前拖拽中不会发生改变
|
||
tempNode.lineLength = Math.sqrt(Math.pow(node.x - tempNode.fx, 2) + Math.pow(node.y - tempNode.fy, 2))
|
||
}
|
||
const finalTo = this.pointOfLine({ x: node.x + translate.x, y: node.y + translate.y }, toPoint, tempNode.lineLength)
|
||
tempNode.fx = finalTo.x
|
||
tempNode.fy = finalTo.y
|
||
})
|
||
})
|
||
}
|
||
|
||
// 拖动list节点时,如果此list节点对应的entity节点有临时节点,则同时移动临时节点
|
||
if (node.type === nodeType.listNode) {
|
||
// 根据list节点,找到list节点连接的线
|
||
const listLinks = links.filter(link => link.source.id === node.id)
|
||
const fromX = node.preDragX ? node.preDragX : node.x
|
||
const fromY = node.preDragY ? node.preDragY : node.y
|
||
listLinks.forEach(link => {
|
||
// 找到连接临时节点的虚线
|
||
const tempLinks = links.filter(entityLink => entityLink.source.id === link.target.id && entityLink.type === linkType.temp)
|
||
if (tempLinks && tempLinks.length > 0) {
|
||
tempLinks.forEach(tempLink => {
|
||
// 找到entity节点
|
||
const entityNode = nodes.find(normalNode => normalNode.id === tempLink.source.id && normalNode.type === nodeType.entityNode)
|
||
if (entityNode) {
|
||
const entityNodeX = entityNode.fx ? entityNode.fx : entityNode.x
|
||
const entityNodeY = entityNode.fy ? entityNode.fy : entityNode.y
|
||
const angle = this.angleOfRotate({ x: fromX, y: fromY }, { x: node.x + translate.x, y: node.y + translate.y }, { x: entityNodeX, y: entityNodeY })
|
||
const tempNodes = nodes.filter(normalNode => normalNode.id === tempLink.target.id && normalNode.type === nodeType.tempNode)// 找到临时节点
|
||
tempNodes.forEach(tempNode => {
|
||
const tempNodeX = tempNode.fx ? tempNode.fx : tempNode.x
|
||
const tempNodeY = tempNode.fy ? tempNode.fy : tempNode.y
|
||
const sourceNodeX = tempLink.source.fx ? tempLink.source.fx : tempLink.source.x
|
||
const sourceNodeY = tempLink.source.fy ? tempLink.source.fy : tempLink.source.y
|
||
// rotate为list节点旋转的角度,根据旋转角度,及临时节点的位置,及entity节点的坐标,得到临时节点旋转后的坐标
|
||
const to = this.pointOfRotate({ x: tempNodeX, y: tempNodeY }, { x: sourceNodeX, y: sourceNodeY }, angle)
|
||
tempNode.fx = to.x
|
||
tempNode.fy = to.y
|
||
})
|
||
}
|
||
})
|
||
}
|
||
})
|
||
}
|
||
// 记录上次拖拽时节点的坐标,否则计算时出现误差。
|
||
node.preDragX = node.x + translate.x
|
||
node.preDragY = node.y + translate.y
|
||
})
|
||
.cooldownTime(2000)// 到时间后,才执行onEngineStop
|
||
.onNodeDragEnd((node, translate) => { // 修复拖动节点
|
||
this.isDraggingEntityNode = false
|
||
node.fx = node.x
|
||
node.fy = node.y
|
||
// 拖拽结束时,把所有临时节点的的angle置为null,便于拖动其它节点时的计算
|
||
this.graph.graphData().nodes.forEach(node => {
|
||
if (node.type === nodeType.tempNode) {
|
||
node.angle = null
|
||
node.lineLength = null
|
||
}
|
||
})
|
||
})
|
||
.onEngineStop(() => {
|
||
this.releaseNodes(this.graph.graphData().nodes,nodeType.listNode)
|
||
})
|
||
.onEngineTick(() => {
|
||
if (this.isClicking) {
|
||
const tempNodeGroup = this.graph.graphData().nodes.filter(node => node.type === nodeType.tempNode)
|
||
if (tempNodeGroup.length > 0) {
|
||
const keyCount = tempNodeGroup.length
|
||
let nodeIndex = 0// 临时节点(需要total大于0的,所以不可以用循环中的i)角度计算index
|
||
tempNodeGroup.forEach((tempNode) => {
|
||
const tempNodeSource = tempNode.sourceNode
|
||
if (tempNodeSource) {
|
||
const tempNodePoint = this.pointOfRotate({ x: tempNodeSource.sourceNode.x, y: tempNodeSource.sourceNode.y }, { x: tempNodeSource.x, y: tempNodeSource.y }, this.getTempNodeAngle(keyCount, nodeIndex++))// 临时节点固定角度,为以entity节点为center,list节点为from,旋转到临时节点的角度
|
||
if (tempNodePoint.x && tempNodePoint.y) {
|
||
tempNode.fx = tempNode.realEndX
|
||
tempNode.fy = tempNode.realEndY
|
||
}
|
||
}
|
||
})
|
||
this.isClicking = false
|
||
}
|
||
}
|
||
})
|
||
},
|
||
/*
|
||
sleep() {
|
||
for (let i = 0; i < 100000000*2; i++) {
|
||
let num = i + i
|
||
}
|
||
},*/
|
||
/*
|
||
* 线性插值: 已知两点坐标,计算已知x或y的C点坐标,且C点在AB连线上
|
||
*
|
||
* */
|
||
linearInterpolate (coord1, coord2) {
|
||
const scale = (coord1[0] - coord2[0]) / (coord1[1] - coord2[1])
|
||
return {
|
||
getY: (x) => (x - coord1[0]) / scale + coord1[1],
|
||
getX: (y) => (y - coord1[1]) / scale + coord1[0]
|
||
}
|
||
},
|
||
getTempNodeAngle (nodeCount, i) {
|
||
switch (nodeCount) {
|
||
case 1:
|
||
return 180
|
||
case 2:
|
||
return 150 + i * 60
|
||
case 3:
|
||
return 150 + i * 30
|
||
}
|
||
},
|
||
getEntityNodeAngle (nodeCount, i) {
|
||
let defaultAngle = 15
|
||
let remainder = i%2
|
||
if(i === 0) {
|
||
return 0
|
||
} else if(remainder === 0) {
|
||
return i/2 * defaultAngle * -1
|
||
} else {
|
||
return (i+1)/2 * defaultAngle
|
||
}
|
||
},
|
||
getListNodeAngle (nodeCount, i) {
|
||
switch (nodeCount) {
|
||
case 1:
|
||
return 0
|
||
case 2:
|
||
return i * 140 * -1
|
||
case 3:
|
||
return i * 120
|
||
}
|
||
},
|
||
// 根据3个点坐标,计算节点旋转的角度
|
||
angleOfRotate (from, to, center) {
|
||
const ab = {}
|
||
const ac = {}
|
||
ab.x = from.x - center.x
|
||
ab.y = from.y - center.y
|
||
ac.x = to.x - center.x
|
||
ac.y = to.y - center.y
|
||
const direct = (ab.x * ac.y) - (ab.y * ac.x)// 求节点是顺时针还是逆时针旋转
|
||
const lengthAb = Math.sqrt(Math.pow(center.x - from.x, 2) + Math.pow(center.y - from.y, 2))
|
||
const lengthAc = Math.sqrt(Math.pow(center.x - to.x, 2) + Math.pow(center.y - to.y, 2))
|
||
const lengthBc = Math.sqrt(Math.pow(from.x - to.x, 2) + Math.pow(from.y - to.y, 2))
|
||
const cosA = (Math.pow(lengthAb, 2) + Math.pow(lengthAc, 2) - Math.pow(lengthBc, 2)) / (2 * lengthAb * lengthAc)// 余弦定理求出旋转角
|
||
let angleA = Math.acos(cosA) * 180 / Math.PI
|
||
if (direct < 0) { // 负数表示逆时针旋转,正数表示顺时针旋转
|
||
angleA = -angleA
|
||
}
|
||
return angleA
|
||
},
|
||
// from: 圆上某点(初始点);
|
||
// center: 圆心点;
|
||
// angle: 旋转角度° -- [angle * M_PI / 180]:将角度换算为弧度
|
||
// 【注意】angle 逆时针为正,顺时针为负
|
||
pointOfRotate (from, center, angle) {
|
||
const a = center.x
|
||
const b = center.y
|
||
const x0 = from.x
|
||
const y0 = from.y
|
||
const rx = a + (x0 - a) * Math.cos(angle * Math.PI / 180) - (y0 - b) * Math.sin(angle * Math.PI / 180)
|
||
const ry = b + (x0 - a) * Math.sin(angle * Math.PI / 180) + (y0 - b) * Math.cos(angle * Math.PI / 180)
|
||
if (rx && ry) {
|
||
return { x: rx, y: ry }
|
||
} else {
|
||
return from
|
||
}
|
||
},
|
||
// 已知2个点的坐标,求从起点开始指定长度线段的终点坐标
|
||
pointOfLine (start, end, lineLength) {
|
||
// 计算总距离
|
||
const totalDistance = Math.sqrt(Math.pow(end.x - start.x, 2) + Math.pow(end.y - start.y, 2))
|
||
const cosA = (end.x - start.x) / totalDistance
|
||
const sinA = (end.y - start.y) / totalDistance
|
||
const finalX = start.x + cosA * lineLength
|
||
const finalY = start.y + sinA * lineLength
|
||
|
||
return { x: finalX, y: finalY }
|
||
},
|
||
async handleToolsbarClick (code) {
|
||
if (code === 'undo') { // 上一步
|
||
const data = this.stackData.undo.pop()
|
||
this.stackData.justUndo = true
|
||
if (data) {
|
||
const { nodes, links } = this.graph.graphData()
|
||
data.nodes.forEach(popNode => {
|
||
const popNodeIndex = nodes.findIndex(item => item.id === popNode.id)
|
||
if (popNodeIndex > -1) {
|
||
nodes.splice(popNodeIndex, 1)
|
||
}
|
||
})
|
||
data.links.forEach(link => {
|
||
const linksIndex = links.findIndex(item => item.source.id === link.source && item.target.id === link.target)
|
||
if (linksIndex > -1) {
|
||
links.splice(linksIndex, 1)
|
||
}
|
||
})
|
||
this.cleanTempItems()
|
||
this.stackData.redo.push(data)
|
||
if (this.stackData.justRedo) {
|
||
this.stackData.justRedo = false
|
||
}
|
||
this.onCloseBlock()
|
||
}
|
||
} else if (code === 'redo') { // 下一步
|
||
const data = this.stackData.redo.pop()
|
||
if (data) {
|
||
this.stackData.justRedo = true
|
||
this.addItems(data.nodes, data.links)
|
||
this.cleanTempItems()
|
||
if (this.stackData.justUndo) {
|
||
this.stackData.justUndo = false
|
||
}
|
||
this.onCloseBlock()
|
||
}
|
||
} else if (code === 'autoZoom') {
|
||
this.graph.zoomToFit(100, 100)
|
||
if(this.rightBox.show) {
|
||
this.graph.width(document.body.clientWidth - this.rightBoxWidth)
|
||
} else {
|
||
this.graph.width(document.body.clientWidth)
|
||
}
|
||
} else if (code === 'zoomOut') {
|
||
this.graph.zoom(this.graph.zoom() + 0.2)
|
||
} else if (code === 'zoomIn') {
|
||
this.graph.zoom(this.graph.zoom() - 0.2)
|
||
} else {
|
||
this.clickNode = this.rootNode
|
||
this.stackData = {
|
||
undo: [],
|
||
redo: [],
|
||
justUndo: false,
|
||
justRedo: false
|
||
}
|
||
let initData = _.cloneDeep(this.initialData)
|
||
/*
|
||
initData.nodes.forEach(node => {
|
||
if(node.type === nodeType.entityNode) {
|
||
node.x = null
|
||
node.y = null
|
||
}
|
||
})*/
|
||
this.initForceGraph(initData) // 初始化拓展图
|
||
this.rightBox.show = true
|
||
this.rightBox.node = this.rootNode
|
||
this.rightBox.mode = 'detail'
|
||
}
|
||
},
|
||
|
||
getNodeStyle (curNodeType, entityType) {
|
||
switch (curNodeType) {
|
||
case nodeType.rootNode: {
|
||
return this.getRootNodeStyle(entityType)
|
||
}
|
||
case nodeType.listNode: {
|
||
return this.getListNodeStyle(entityType)
|
||
}
|
||
case nodeType.entityNode: {
|
||
return this.getEntityNodeStyle(entityType)
|
||
}
|
||
case nodeType.tempNode: {
|
||
return this.getEntityNodeStyle(entityType)
|
||
}
|
||
}
|
||
},
|
||
getRootNodeStyle (entityType) {
|
||
const nodeStyle = {
|
||
innerR: 19,
|
||
fillStyle: '#FFFFFF',
|
||
shadowR: 25,
|
||
selectedShadowR: 36,
|
||
font: '9px NotoSansSChineseRegular',
|
||
fontColor: '#353636',
|
||
fontBgColor: 'rgba(255,255,255,0.8)'
|
||
}
|
||
switch (entityType) {
|
||
case 'ip': {
|
||
return {
|
||
...nodeStyle,
|
||
iconWidth: 24,
|
||
iconHeight: 21,
|
||
borderColor: 'rgba(126,159,84,1)',
|
||
shadowColor: 'rgba(126,159,84,0.21)',
|
||
hoveredShadowColor: 'rgba(126,159,84,0.36)',
|
||
selectedShadowColor: 'rgba(126,159,84,0.1)'
|
||
}
|
||
}
|
||
case 'domain': {
|
||
return {
|
||
...nodeStyle,
|
||
iconWidth: 24,
|
||
iconHeight: 24,
|
||
borderColor: 'rgba(56,172,210,1)',
|
||
shadowColor: 'rgba(56,172,210,0.21)',
|
||
hoveredShadowColor: 'rgba(56,172,210,0.36)',
|
||
selectedShadowColor: 'rgba(56,172,210,0.1)'
|
||
}
|
||
}
|
||
case 'app': {
|
||
return {
|
||
...nodeStyle,
|
||
iconWidth: 21,
|
||
iconHeight: 24,
|
||
borderColor: 'rgba(229,162,25,1)',
|
||
shadowColor: 'rgba(229,162,25,0.21)',
|
||
hoveredShadowColor: 'rgba(229,162,25,0.36)',
|
||
selectedShadowColor: 'rgba(229,162,25,0.1)'
|
||
}
|
||
}
|
||
}
|
||
return {
|
||
...nodeStyle,
|
||
iconWidth: 24,
|
||
iconHeight: 21,
|
||
borderColor: 'rgba(126,159,84,1)',
|
||
shadowColor: 'rgba(126,159,84,0.21)',
|
||
hoveredShadowColor: 'rgba(126,159,84,0.36)',
|
||
selectedShadowColor: 'rgba(126,159,84,0.1)'
|
||
}
|
||
},
|
||
getListNodeStyle (entityType) {
|
||
let iconWidth = 20
|
||
let iconHeight = 18
|
||
switch (entityType) {
|
||
case 'ip': {
|
||
iconWidth = 20
|
||
iconHeight = 18
|
||
break
|
||
}
|
||
case 'domain': {
|
||
iconWidth = 20
|
||
iconHeight = 20
|
||
break
|
||
}
|
||
case 'app': {
|
||
iconWidth = 18
|
||
iconHeight = 20
|
||
break
|
||
}
|
||
}
|
||
return {
|
||
innerR: 16,
|
||
shadowR: 22,
|
||
fillStyle: '#FFFFFF',
|
||
font: '9px NotoSansSChineseRegular',
|
||
fontColor: '#353636',
|
||
fontBgColor: 'rgba(255,255,255,0.8)',
|
||
iconWidth,
|
||
iconHeight,
|
||
borderColor: 'rgba(119,131,145,0.5)',
|
||
selectedBorderColor: 'rgba(119,131,145,0.8)',
|
||
hoveredShadowColor: 'rgba(151,151,151,0.21)',
|
||
selectedShadowColor: 'rgba(151,151,151,0.4)'
|
||
}
|
||
},
|
||
getEntityNodeStyle (entityType) {
|
||
let iconWidth = 20
|
||
let iconHeight = 18
|
||
switch (entityType) {
|
||
case 'ip': {
|
||
iconWidth = 20
|
||
iconHeight = 18
|
||
break
|
||
}
|
||
case 'domain': {
|
||
iconWidth = 20
|
||
iconHeight = 20
|
||
break
|
||
}
|
||
case 'app': {
|
||
iconWidth = 18
|
||
iconHeight = 20
|
||
break
|
||
}
|
||
}
|
||
return {
|
||
shadowR: 15,
|
||
innerR: 10,
|
||
fillStyle: '#FFFFFF',
|
||
iconWidth,
|
||
iconHeight,
|
||
hoveredShadowColor: 'rgba(151,151,151,0.12)',
|
||
selectedShadowColor: 'rgba(151,151,151,0.24)'
|
||
}
|
||
},
|
||
/**
|
||
* 求直线与圆的交点坐标
|
||
* 圆:x2, y2, r
|
||
* 线段: x1, y1, x2, y2
|
||
* */
|
||
findCircleLineIntersection (x2, y2, r, x1, y1) {
|
||
r = r + +this.defaultMargin
|
||
const xx = x1 - x2
|
||
const yy = y1 - y2
|
||
let n = Math.sqrt(Math.pow(r, 2) / [Math.pow(yy / xx, 2) + 1])
|
||
let m = Math.sqrt(Math.pow(r, 2) - Math.pow(n, 2))
|
||
if (xx > 0) {
|
||
if (yy > 0) { // 第四象限
|
||
|
||
} else { // 第一象限
|
||
m *= -1
|
||
}
|
||
} else {
|
||
n *= -1
|
||
if (yy > 0) { // 第三象限
|
||
|
||
} else { // 第二象限
|
||
m *= -1
|
||
}
|
||
}
|
||
const x = x2 + n
|
||
const y = y2 + m
|
||
return [{ x, y }]
|
||
},
|
||
/**
|
||
ctx :Canvas绘图环境
|
||
fromX, fromY :起点坐标(也可以换成 p1 ,只不过它是一个数组)
|
||
toX, toY :终点坐标 (也可以换成 p2 ,只不过它是一个数组)
|
||
theta :三角斜边一直线夹角
|
||
headlen :三角斜边长度
|
||
width :箭头线宽度
|
||
color :箭头颜色
|
||
*/
|
||
drawArrow (ctx, fromX, fromY, toX, toY, theta, headlen) {
|
||
theta = typeof (theta) != 'undefined' ? theta : 30
|
||
headlen = typeof (theta) != 'undefined' ? headlen : 10
|
||
|
||
// 计算各角度和对应的P2,P3坐标
|
||
const angle = Math.atan2(fromY - toY, fromX - toX) * 180 / Math.PI
|
||
const angle1 = (angle + theta) * Math.PI / 180
|
||
const angle2 = (angle - theta) * Math.PI / 180
|
||
const topX = headlen * Math.cos(angle1)
|
||
const topY = headlen * Math.sin(angle1)
|
||
const botX = headlen * Math.cos(angle2)
|
||
const botY = headlen * Math.sin(angle2)
|
||
|
||
let arrowX = fromX - topX
|
||
let arrowY = fromY - topY
|
||
|
||
arrowX = toX + topX
|
||
arrowY = toY + topY
|
||
ctx.moveTo(arrowX, arrowY)
|
||
ctx.lineTo(toX, toY)
|
||
arrowX = toX + botX
|
||
arrowY = toY + botY
|
||
ctx.lineTo(arrowX, arrowY)
|
||
ctx.lineTo(toX + topX, toY + topY)
|
||
},
|
||
getNodeLevel (id) {
|
||
const { findShortestPath } = Algorithm
|
||
const { nodes, links } = this.graph.graphData()
|
||
const forceGraphFormatData = { nodes: _.cloneDeep(nodes), edges: _.cloneDeep(links) }
|
||
forceGraphFormatData.edges.forEach(l => {
|
||
l.source = l.source.id
|
||
l.target = l.target.id
|
||
})
|
||
const info = findShortestPath(forceGraphFormatData, this.entity.entityName+this.entity.entityType, id)
|
||
return info.length
|
||
},
|
||
generateTempNodeCoordinate (sourceNode, event) {
|
||
const sx = sourceNode.x
|
||
const sy = sourceNode.y
|
||
const cx = event.x
|
||
const cy = event.y
|
||
return {
|
||
x: cx + cx - sx + Math.random() * 30 - 15,
|
||
y: cy + cy - sy + Math.random() * 30 - 15
|
||
}
|
||
},
|
||
addItems (toAddNodes, toAddLinks, stack = true) {
|
||
if (toAddNodes.length || toAddLinks.length) {
|
||
const { nodes, links } = this.graph.graphData()
|
||
const nodes2 = toAddNodes.filter(n => !nodes.some(n2 => n.id === n2.id))
|
||
nodes.push(...nodes2)
|
||
links.push(...toAddLinks)
|
||
this.graph.graphData({ nodes, links })
|
||
|
||
if (stack) {
|
||
this.stackData.undo.push(_.cloneDeep({ nodes: nodes2, links: toAddLinks }))
|
||
}
|
||
}
|
||
},
|
||
cleanTempItems () {
|
||
const { nodes, links } = this.graph.graphData()
|
||
const newNodes = nodes.filter(n => n.type !== nodeType.tempNode)
|
||
const newLinks = links.filter(l => l.type !== linkType.temp)
|
||
if (newNodes.length !== nodes.length || newLinks.length !== links.length) {
|
||
this.graph.graphData({ nodes: newNodes, links: newLinks })
|
||
}
|
||
// 清理临时节点时,同时释放临时节点对应的entity节点,不再固定位置
|
||
const tempNodes = nodes.filter(n => n.type === nodeType.tempNode)
|
||
tempNodes.forEach(n => {
|
||
if (n.sourceNode) {
|
||
n.sourceNode.fx = null
|
||
n.sourceNode.fy = null
|
||
}
|
||
})
|
||
// 点击节点的时候,把所有list节点的的preDragX和preDragY置为null,便于拖动其它节点时的计算
|
||
nodes.forEach(node => {
|
||
// if(node.type === nodeType.listNode) {
|
||
node.preDragX = null
|
||
node.preDragY = null
|
||
// }
|
||
})
|
||
},
|
||
async generateInitialData (clickNode) {
|
||
const nodes = []
|
||
const links = []
|
||
|
||
const rootNode = clickNode || new Node(nodeType.rootNode, this.entity.entityName, this.entity, null, this.getIconUrl(this.entity.entityType, true, true))
|
||
await rootNode.queryDetailData()
|
||
this.clickNode = rootNode
|
||
this.rootNode = rootNode
|
||
|
||
// 生成listNode和entityNode及edge
|
||
if (rootNode.data.relatedEntities) {
|
||
// listNode
|
||
const listNodes = []
|
||
const keys = Object.keys(rootNode.data.relatedEntities)
|
||
let keyCount = 0
|
||
keys.forEach((k, i) => {//确定root节点有几个分支
|
||
if (rootNode.data.relatedEntities[k].total) {
|
||
keyCount++
|
||
}
|
||
})
|
||
let nodeIndex = 0// list节点(需要total大于0的,所以不可以用循环中的i)角度计算index
|
||
|
||
keys.forEach(k => {
|
||
if (rootNode.data.relatedEntities[k].total) {
|
||
let angle = this.getListNodeAngle(keyCount, nodeIndex++)
|
||
const toPoint = this.pointOfRotate({x:linkDistance.root,y:1},{x:0,y:0},angle)//y如果设置为0,则展示的位置不对,所以设置一个较小的y为1
|
||
const listNode = new Node(
|
||
nodeType.listNode,
|
||
`${rootNode.realId}__${k}-list`,
|
||
{
|
||
entityType: k,
|
||
fx: toPoint.x,
|
||
fy: toPoint.y
|
||
},
|
||
rootNode,
|
||
this.getIconUrl(k, false, false)
|
||
)
|
||
listNodes.push(listNode)
|
||
links.push(new Link(rootNode, listNode))
|
||
}
|
||
})
|
||
// entityNode
|
||
const entityNodes = []
|
||
for (const listNode of listNodes) {
|
||
const entities = await rootNode.queryRelatedEntities(listNode.data.entityType)
|
||
rootNode.data.relatedEntities[listNode.data.entityType].list = entities.list
|
||
entities.list.forEach(entity => {
|
||
const entityNode = new Node(
|
||
nodeType.entityNode,
|
||
entity.vertex,
|
||
{
|
||
entityType: listNode.data.entityType,
|
||
entityName: entity.vertex
|
||
},
|
||
listNode,
|
||
this.getIconUrl(listNode.data.entityType, false, false)
|
||
)
|
||
entityNodes.push(entityNode)
|
||
links.push(new Link(listNode, entityNode))
|
||
})
|
||
}
|
||
nodes.push(...listNodes, ...entityNodes)
|
||
nodes.push(rootNode)
|
||
this.releaseNodes(nodes,nodeType.listNode)
|
||
}
|
||
this.rightBox.node = rootNode
|
||
return {
|
||
nodes,
|
||
links
|
||
}
|
||
},
|
||
//释放节点
|
||
releaseNodes(allNodes,nodeType) {
|
||
setTimeout(() => {
|
||
// 释放list节点,不再固定位置
|
||
const filterNodes = allNodes.filter(n => n.type === nodeType)
|
||
filterNodes.forEach(n => {
|
||
n.fx = null
|
||
n.fy = null
|
||
})
|
||
}, 100)
|
||
},
|
||
async expandList (nodeId) {
|
||
const { nodes } = this.graph.graphData()
|
||
const node = nodes.find(n => n.id === nodeId)
|
||
const sourceNode = nodes.find(n => n.id === node.sourceNode.id)
|
||
const expandType = node.data.entityType
|
||
if (sourceNode.data.relatedEntities[expandType].list.length >= sourceNode.data.relatedEntities[expandType].total) {
|
||
return
|
||
}
|
||
if (sourceNode.data.relatedEntities[expandType].list.length < 50) {
|
||
// this.rightBox.loading = true
|
||
try {
|
||
const entities = await sourceNode.queryRelatedEntities(expandType)
|
||
sourceNode.data.relatedEntities[expandType].list.push(...entities.list)
|
||
const toAddNodes = []
|
||
const toAddLinks = []
|
||
entities.list.forEach(entity => {
|
||
const toAddNode = new Node(nodeType.entityNode, entity.vertex, {
|
||
entityType: expandType,
|
||
entityName: entity.vertex,
|
||
x: node.x + Math.random() * 10 - 5,
|
||
y: node.y + Math.random() * 10 - 5
|
||
}, node, this.getIconUrl(node.data.entityType, false, false))
|
||
toAddNodes.push(toAddNode)
|
||
|
||
const toAddLink = new Link(node, toAddNode)
|
||
toAddLinks.push(toAddLink)
|
||
})
|
||
this.addItems(toAddNodes, toAddLinks)
|
||
this.rightBox.node = _.cloneDeep(node)
|
||
} catch (e) {
|
||
console.error(e)
|
||
this.$message.error(this.errorMsgHandler(e))
|
||
} finally {
|
||
this.rightBox.loading = false
|
||
}
|
||
} else {
|
||
this.$message.warning(this.$t('tip.maxExpandCount'))
|
||
}
|
||
},
|
||
async expandDetailList (nodeId, expandType) {
|
||
const { nodes } = this.graph.graphData()
|
||
const node = nodes.find(n => n.id === nodeId)
|
||
if (node) {
|
||
if (node.data.relatedEntities[expandType].list.length >= node.data.relatedEntities[expandType].total) {
|
||
return
|
||
}
|
||
if (node.data.relatedEntities[expandType].list.length < 50) {
|
||
const toAddNodes = []
|
||
const toAddLinks = []
|
||
|
||
// this.rightBox.loading = true
|
||
try {
|
||
const entities = await node.queryRelatedEntities(expandType)
|
||
node.data.relatedEntities[expandType].list.push(...entities.list)
|
||
// 移除 tempNode 和 tempEdge
|
||
this.cleanTempItems()
|
||
|
||
const neighbors = node.getNeighbors(this.graph.graphData())
|
||
let listNode = neighbors.targetNodes.find(n => n.data.entityType === expandType)
|
||
if (!listNode) {
|
||
listNode = new Node(nodeType.listNode, `${node.id}__${expandType}-list`, { entityType: expandType }, node, this.getIconUrl(expandType, false, false))
|
||
const link = new Link(node, listNode)
|
||
toAddNodes.push(listNode)
|
||
toAddLinks.push(link)
|
||
}
|
||
entities.list.forEach(entity => {
|
||
const entityNode = new Node(nodeType.entityNode, entity.vertex, {
|
||
entityType: expandType,
|
||
entityName: entity.vertex,
|
||
x: listNode.x + Math.random() * 10 - 5,
|
||
y: listNode.y + Math.random() * 10 - 5
|
||
}, listNode, this.getIconUrl(expandType, false, false))
|
||
toAddNodes.push(entityNode)
|
||
toAddLinks.push(new Link(listNode, entityNode))
|
||
})
|
||
this.addItems(toAddNodes, toAddLinks)
|
||
this.rightBox.node = _.cloneDeep(node)
|
||
} catch (e) {
|
||
console.error(e)
|
||
this.$message.error(this.errorMsgHandler(e))
|
||
} finally {
|
||
this.rightBox.loading = false
|
||
}
|
||
} else {
|
||
this.$message.warning(this.$t('tip.maxExpandCount'))
|
||
}
|
||
}
|
||
},
|
||
onCloseBlock () {
|
||
this.rightBox.mode = ''
|
||
this.rightBox.show = false
|
||
},
|
||
resize () {
|
||
|
||
},
|
||
getIconUrl (entityType, colored, isRoot) {
|
||
const suffix = colored ? '-colored' : ''
|
||
const img = new Image()
|
||
img.src = require(`@/assets/img/entity-symbol2/${entityType}${suffix}.svg`)
|
||
return img
|
||
}
|
||
},
|
||
watch: {
|
||
stackData: {
|
||
deep: true,
|
||
handler (n) {
|
||
if (n) {
|
||
if (n.undo.length > 0) {
|
||
document.getElementById('preStep').classList.remove('toolbar--unactivated')
|
||
} else {
|
||
document.getElementById('preStep').classList.add('toolbar--unactivated')
|
||
}
|
||
if (n.redo.length > 0) {
|
||
document.getElementById('nextStep').classList.remove('toolbar--unactivated')
|
||
} else {
|
||
document.getElementById('nextStep').classList.add('toolbar--unactivated')
|
||
}
|
||
}
|
||
}
|
||
},
|
||
'rightBox.show' : {
|
||
handler (n) {
|
||
if(!n) {
|
||
const canvasWidth = document.body.clientWidth
|
||
this.graph.width(canvasWidth)
|
||
}
|
||
}
|
||
}
|
||
},
|
||
async mounted () {
|
||
if (this.entity.entityType && this.entity.entityName) {
|
||
await this.init()
|
||
this.debounceFunc = this.$_.debounce(this.resize, 300)
|
||
window.addEventListener('resize', this.debounceFunc)
|
||
}
|
||
},
|
||
unmounted () {
|
||
window.removeEventListener('resize', this.debounceFunc)
|
||
},
|
||
setup () {
|
||
const route = useRoute()
|
||
const { entityType, entityName } = route.query
|
||
const entity = {
|
||
entityType,
|
||
entityName
|
||
}
|
||
// 关系图
|
||
const graph = shallowRef(null)
|
||
|
||
const rightBox = ref({
|
||
mode: 'detail', // list | detail
|
||
show: true,
|
||
node: null,
|
||
loading: true
|
||
})
|
||
return {
|
||
entity,
|
||
rightBox,
|
||
graph
|
||
}
|
||
}
|
||
}
|
||
</script>
|