fix: 调整继续拓展节点时的交互,避免闪动
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@@ -1043,7 +1043,9 @@ export default {
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entities.list.forEach(entity => {
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entities.list.forEach(entity => {
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const toAddNode = new Node(nodeType.entityNode, entity.vertex, {
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const toAddNode = new Node(nodeType.entityNode, entity.vertex, {
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entityType: expandType,
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entityType: expandType,
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entityName: entity.vertex
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entityName: entity.vertex,
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x: node.x + Math.random() * 10 - 5,
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y: node.y + Math.random() * 10 - 5
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}, node, this.getIconUrl(node.data.entityType, false, false))
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}, node, this.getIconUrl(node.data.entityType, false, false))
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toAddNodes.push(toAddNode)
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toAddNodes.push(toAddNode)
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@@ -1091,7 +1093,9 @@ export default {
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entities.list.forEach(entity => {
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entities.list.forEach(entity => {
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const entityNode = new Node(nodeType.entityNode, entity.vertex, {
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const entityNode = new Node(nodeType.entityNode, entity.vertex, {
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entityType: expandType,
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entityType: expandType,
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entityName: entity.vertex
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entityName: entity.vertex,
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x: listNode.x + Math.random() * 10 - 5,
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y: listNode.y + Math.random() * 10 - 5
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}, listNode, this.getIconUrl(expandType, false, false))
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}, listNode, this.getIconUrl(expandType, false, false))
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toAddNodes.push(entityNode)
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toAddNodes.push(entityNode)
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toAddLinks.push(new Link(listNode, entityNode))
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toAddLinks.push(new Link(listNode, entityNode))
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