feat: 实体关系图优化问题修改:1.第二次点击此entity节点时,entity及临时节点均不固定;2.拖动entity节点时,临时节点位置不对;

This commit is contained in:
hanyuxia
2024-06-18 16:24:11 +08:00
parent 6efb9acfc5
commit 69110ce49d

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@@ -72,7 +72,8 @@ export default {
defaultChargeStrength: -20, // 之前的设置-20
defaultLinkDistance: 80,
defaultMargin: 2, // 图像与箭头的距离
rootNode: null
rootNode: null,
isClicking: false
}
},
methods: {
@@ -306,12 +307,15 @@ export default {
.centerAt(0, 30)// 设置中心节点位置
.zoom(1)
.onNodeClick(async (node, e) => {
this.isClicking = true
this.clickNode = node || null
if (node.type !== 'tempNode') {
this.rightBox.show = true
this.cleanTempItems()
// 点击entityNode查询数据并根据数据生成tempNode
if (node.type === nodeType.entityNode) {
node.fx = node.x
node.fy = node.y
this.rightBox.loading = true
try {
// 若已查过数据,不重复查询
@@ -320,7 +324,7 @@ export default {
}
const toAddNodes = []
const toAddLinks = []
Object.keys(node.data.relatedEntities).forEach(k => {
Object.keys(node.data.relatedEntities).forEach((k,i) => {
if (node.data.relatedEntities[k].total) {
// 若已有同级同类型的listNode不生成此tempNode
const neighbors = node.getNeighbors(this.graph.graphData())
@@ -337,6 +341,15 @@ export default {
this.defaultChargeStrength,
this.getIconUrl(k, false, false)
)
//临时节点的初始固定坐标为其对应的entity节点坐标展示直线动画
//tempNode.fx = node.x
//tempNode.fy = node.y
let tempNodePoint = this.pointOfRotate({x:node.sourceNode.x,y:node.sourceNode.y},{x:node.x,y:node.y},150 + i*60)//临时节点固定角度150度为以entity节点为centerlist节点为from旋转到临时节点的角度
let finalTempNodePoint = this.pointOfLine({x:node.x,y:node.y},tempNodePoint,this.defaultLinkDistance)//start,end,lineLength
if(tempNodePoint.x && tempNodePoint.y) {
tempNode.fx = (node.x + finalTempNodePoint.x) / 2
tempNode.fy = (node.y + finalTempNodePoint.y) / 2
}
const tempLink = new Link(node, tempNode, linkType.temp)
toAddNodes.push(tempNode)
@@ -460,15 +473,35 @@ export default {
const { nodes, links } = this.graph.graphData()
//拖动entity节点时如果此entity节点有临时节点则同时移动临时节点
if(node.type === nodeType.entityNode) {
const tempLinks = links.filter(link => link.source.id === node.id)
//查询点击entity节点对应的list节点
let fromX = node.sourceNode.preDragX ? node.sourceNode.preDragX : node.sourceNode.x
let fromY = node.sourceNode.preDragY ? node.sourceNode.preDragY : node.sourceNode.y
let from = {x:fromX,y:fromY}
let centerX = node.preDragX ? node.preDragX : node.x
let centerY = node.preDragY ? node.preDragY : node.y
let center = {x:centerX,y:centerY}
const tempLinks = links.filter(link => link.source.id === node.id && link.type === linkType.temp)
tempLinks.forEach(link => {
if(link.type === linkType.temp) {
const tempNodes = nodes.filter(node => node.id === link.target.id)
tempNodes.forEach(tempNode => {
tempNode.fx = tempNode.fx + translate.x
tempNode.fy = tempNode.fy + translate.y
})
}
const tempNodeGroup = nodes.filter(node => node.id === link.target.id)
tempNodeGroup.forEach(tempNode => {
let toX = tempNode.fx ? tempNode.fx : tempNode.x
let toY = tempNode.fy ? tempNode.fy : tempNode.y
let to = {x:toX,y:toY}
if(!tempNode.angle) {//每次拖拽,每个临时节点计算一次角度即可,因为角度不会发生改变
tempNode.angle = this.angleOfRotate(from,to,center)
}
let toPoint = this.pointOfRotate({x: node.sourceNode.x, y: node.sourceNode.y}, {x:node.x + translate.x ,y:node.y + translate.y}, tempNode.angle)
//因为在拖拽的过长中list节点到entity节点之间的距离是变化的且我们要求的是临时节点到entity节点之间的距离不发生变化所以此处需要再次进行计算转换得到最终的坐标
//已知2个点的坐标求从起点开始指定长度线段的终点坐标
if(!tempNode.lineLength) {//每次拖拽,每个临时节点计算一次与实体节点的距离即可,因为距离在当前拖拽中不会发生改变
tempNode.lineLength = Math.sqrt(Math.pow(node.x - tempNode.fx,2) + Math.pow(node.y - tempNode.fy,2))
}
let finalTo = this.pointOfLine({x:node.x + translate.x ,y:node.y + translate.y},toPoint,tempNode.lineLength)
tempNode.fx = finalTo.x
tempNode.fy = finalTo.y
})
})
}
@@ -488,7 +521,7 @@ export default {
let entityNodeX = entityNode.fx ? entityNode.fx : entityNode.x
let entityNodeY = entityNode.fy ? entityNode.fy : entityNode.y
if(entityNode) {
let angle = this.angleOfPoints({x:fromX,y:fromY},{x:node.x + translate.x,y:node.y + translate.y},{x:entityNodeX,y:entityNodeY})
let angle = this.angleOfRotate({x:fromX,y:fromY},{x:node.x + translate.x,y:node.y + translate.y},{x:entityNodeX,y:entityNodeY})
const tempNodes = nodes.filter(normalNode => normalNode.id === tempLink.target.id && normalNode.type === nodeType.tempNode)//找到临时节点
tempNodes.forEach(tempNode => {
let tempNodeX = tempNode.fx ? tempNode.fx : tempNode.x
@@ -496,7 +529,7 @@ export default {
let sourceNodeX = tempLink.source.fx ? tempLink.source.fx : tempLink.source.x
let sourceNodeY = tempLink.source.fy ? tempLink.source.fy : tempLink.source.y
//rotate为list节点旋转的角度根据旋转角度及临时节点的位置及entity节点的坐标得到临时节点旋转后的坐标
let to = this.rotatePoint({x:tempNodeX, y:tempNodeY}, {x:sourceNodeX,y:sourceNodeY}, angle)
let to = this.pointOfRotate({x:tempNodeX, y:tempNodeY}, {x:sourceNodeX,y:sourceNodeY}, angle)
tempNode.fx = to.x
tempNode.fy = to.y
})
@@ -504,24 +537,42 @@ export default {
})
}
})
node.preDragX = node.x + translate.x
node.preDragY = node.y + translate.y
}
//记录上次拖拽时节点的坐标,否则计算时出现误差。
node.preDragX = node.x + translate.x
node.preDragY = node.y + translate.y
})
.cooldownTime(1500)//到时间后才执行onEngineStop
.onNodeDragEnd((node, translate) => { // 修复拖动节点
node.fx = node.x
node.fy = node.y
})
.onEngineStop(() => {
const tempNodes = this.graph.graphData().nodes.filter(node => node.type === nodeType.tempNode)
tempNodes.forEach(node => {
if(node.x && node.y) {
node.fx = node.x
node.fy = node.y
//拖拽结束时把所有临时节点的的angle置为null,便于拖动其它节点时的计算
this.graph.graphData().nodes.forEach(node => {
if(node.type === nodeType.tempNode) {
node.angle = null
node.lineLength = null
}
})
})
.onEngineTick(() => {
if(this.isClicking) {
const tempNodeGroup = this.graph.graphData().nodes.filter(node => node.type === nodeType.tempNode)
if(tempNodeGroup.length > 0) {
tempNodeGroup.forEach((tempNode,i) => {
let tempNodeSource = tempNode.sourceNode
if(tempNodeSource) {
let tempNodePoint = this.pointOfRotate({x:tempNodeSource.sourceNode.x,y:tempNodeSource.sourceNode.y},{x:tempNodeSource.x,y:tempNodeSource.y},150 + i*60)//临时节点固定角度150度为以entity节点为centerlist节点为from旋转到临时节点的角度
let finalTempNodePoint = this.pointOfLine({x:tempNodeSource.x,y:tempNodeSource.y},tempNodePoint,this.defaultLinkDistance)//start,end,lineLength
if(tempNodePoint.x && tempNodePoint.y) {
tempNode.fx = finalTempNodePoint.x
tempNode.fy = finalTempNodePoint.y
}
}
})
this.isClicking = false
}
}
})
} catch (e) {
console.error(e)
this.$message.error(this.errorMsgHandler(e))
@@ -530,7 +581,7 @@ export default {
}
},
//根据3个点坐标计算节点旋转的角度
angleOfPoints(from, to, center) {
angleOfRotate(from, to, center) {
let ab = {}
let ac = {}
ab.x = from.x - center.x
@@ -552,7 +603,7 @@ export default {
// center: 圆心点;
// angle: 旋转角度° -- [angle * M_PI / 180]:将角度换算为弧度
// 【注意】angle 逆时针为正,顺时针为负
rotatePoint(from,center,angle){
pointOfRotate(from,center,angle){
var a = center.x
var b = center.y
var x0 = from.x
@@ -565,6 +616,17 @@ export default {
return from
}
},
//已知2个点的坐标求从起点开始指定长度线段的终点坐标
pointOfLine(start, end, lineLength) {
// 计算总距离
let totalDistance = Math.sqrt(Math.pow(end.x - start.x, 2) + Math.pow(end.y - start.y, 2))
let cosA = (end.x - start.x)/totalDistance
let sinA = (end.y - start.y) / totalDistance
let finalX = start.x + cosA * lineLength
let finalY = start.y + sinA * lineLength
return {x:finalX, y:finalY}
},
handleToolsbarClick (code) {
if (code === 'undo') {
const data = this.stackData.undo.pop()
@@ -814,6 +876,7 @@ export default {
ctx.lineTo(toX + topX, toY + topY)
},
getNodeLevel (id) {
return 5
const { findShortestPath } = Algorithm
const { nodes, links } = this.graph.graphData()
const g6FormatData = { nodes: _.cloneDeep(nodes), edges: _.cloneDeep(links) }
@@ -821,7 +884,7 @@ export default {
l.source = l.source.id
l.target = l.target.id
})
const info = findShortestPath(g6FormatData, this.entity.entityName + nodeType.rootNode, id)
const info = findShortestPath(g6FormatData, this.entity.entityName, id)
return info.length
},
generateTempNodeCoordinate (sourceNode, event) {
@@ -846,7 +909,7 @@ export default {
cleanTempItems () {
const { nodes, links } = this.graph.graphData()
const newNodes = nodes.filter(n => n.type !== nodeType.tempNode)
const newLinks = links.filter(l => l.type !== linkType.temp)
const newLinks = links.filter(l => l.level !== 3)
if (newNodes.length !== nodes.length || newLinks.length !== links.length) {
this.graph.graphData({ nodes: newNodes, links: newLinks })
}
@@ -860,10 +923,10 @@ export default {
})
//点击节点的时候把所有list节点的的preDragX和preDragY置为null,便于拖动其它节点时的计算
nodes.forEach(node => {
if(node.type === nodeType.listNode) {
//if(node.type === nodeType.listNode) {
node.preDragX = null
node.preDragY = null
}
//}
})
},
async generateInitialData (clickNode) {
@@ -894,7 +957,7 @@ export default {
this.getIconUrl(k, false, false)
)
listNodes.push(listNode)
links.push(new Link(rootNode, listNode, null))
links.push(new Link(rootNode, listNode, null, 60, 1))
}
})
// entityNode
@@ -912,10 +975,10 @@ export default {
},
listNode,
this.defaultChargeStrength,
this.getIconUrl(listNode.data.entityType, false, false)
this.getIconUrl(listNode.data.entityType, true, false)
)
entityNodes.push(entityNode)
links.push(new Link(listNode, entityNode, null))
links.push(new Link(listNode, entityNode, null, this.defaultLinkDistance, 2))
})
}
nodes.push(...listNodes, ...entityNodes)
@@ -935,7 +998,7 @@ export default {
return
}
if (sourceNode.data.relatedEntities[expandType].list.length < 50) {
this.rightBox.loading = true
//this.rightBox.loading = true
try {
const entities = await sourceNode.queryRelatedEntities(expandType)
sourceNode.data.relatedEntities[expandType].list.push(...entities.list)
@@ -945,14 +1008,14 @@ export default {
const toAddNode = new Node(nodeType.entityNode, entity.vertex, {
entityType: expandType,
entityName: entity.vertex
}, node, this.defaultChargeStrength, this.getIconUrl(node.data.entityType, false, false))
}, node, this.defaultChargeStrength, this.getIconUrl(node.data.entityType, true, false))
toAddNodes.push(toAddNode)
const toAddLink = new Link(node, toAddNode, null)
const toAddLink = new Link(node, toAddNode, null, this.defaultLinkDistance)
toAddLinks.push(toAddLink)
})
this.addItems(toAddNodes, toAddLinks)
this.rightBox.node = node
this.rightBox.node = _.cloneDeep(node)
} catch (e) {
console.error(e)
this.$message.error(this.errorMsgHandler(e))
@@ -974,7 +1037,7 @@ export default {
const toAddNodes = []
const toAddLinks = []
this.rightBox.loading = true
//this.rightBox.loading = true
try {
const entities = await node.queryRelatedEntities(expandType)
node.data.relatedEntities[expandType].list.push(...entities.list)
@@ -985,7 +1048,7 @@ export default {
let listNode = neighbors.targetNodes.find(n => n.data.entityType === expandType)
if (!listNode) {
listNode = new Node(nodeType.listNode, `${node.id}__${expandType}-list`, { entityType: expandType }, node, this.defaultChargeStrength, this.getIconUrl(expandType, false, false))
const link = new Link(node, listNode, null)
const link = new Link(node, listNode, null, this.defaultLinkDistance)
toAddNodes.push(listNode)
toAddLinks.push(link)
}
@@ -993,9 +1056,9 @@ export default {
const entityNode = new Node(nodeType.entityNode, entity.vertex, {
entityType: expandType,
entityName: entity.vertex
}, listNode, this.defaultChargeStrength, this.getIconUrl(expandType, false, false))
}, listNode, this.defaultChargeStrength, this.getIconUrl(expandType, true, false))
toAddNodes.push(entityNode)
toAddLinks.push(new Link(listNode, entityNode, null))
toAddLinks.push(new Link(listNode, entityNode, null, this.defaultLinkDistance))
})
this.addItems(toAddNodes, toAddLinks)
this.rightBox.node = _.cloneDeep(node)
@@ -1048,16 +1111,14 @@ export default {
const rightBox = ref({
mode: 'detail', // list | detail
show: true,
show: false,//true,
node: null,
loading: true
})
const clickNode = shallowRef(null)
return {
entity,
rightBox,
graph,
clickNode
graph
}
}
}